//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptResource.h" #include "BsPrefab.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for Prefab. */ class BS_SCR_BE_EXPORT ScriptPrefab : public TScriptResource { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Prefab") /** Creates an empty, uninitialized managed instance of the resource interop object. */ static MonoObject* createInstance(); private: friend class ScriptResourceManager; ScriptPrefab(MonoObject* instance, const HPrefab& prefab); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance, ScriptSceneObject* so, bool isScene); static MonoObject* internal_Instantiate(ScriptPrefab* instance); static bool internal_IsScene(ScriptPrefab* instance); }; /** @} */ }