#include "CmRenderWindow.h" #include "CmCoreThread.h" #include "CmRenderWindowManager.h" #include "CmViewport.h" #include "CmPlatform.h" namespace BansheeEngine { RenderWindow::RenderWindow(const RENDER_WINDOW_DESC& desc) : RenderTarget(), mIsFullScreen(false), mDesc(desc), mHasFocus(false), mLeft(0), mTop(0), mHidden(false) { } RenderWindow::~RenderWindow() { } void RenderWindow::setHidden(bool hidden) { THROW_IF_NOT_CORE_THREAD; } bool RenderWindow::isFullScreen(void) const { return mIsFullScreen; } void RenderWindow::_windowMovedOrResized() { THROW_IF_NOT_CORE_THREAD; } void RenderWindow::_windowFocusReceived() { THROW_IF_NOT_CORE_THREAD; mHasFocus = true; } void RenderWindow::_windowFocusLost() { THROW_IF_NOT_CORE_THREAD; mHasFocus = false; } void RenderWindow::destroy() { Platform::resetNonClientAreas(*this); RenderWindowManager::instance().windowDestroyed(this); RenderTarget::destroy(); } RenderWindowPtr RenderWindow::create(RENDER_WINDOW_DESC& desc, RenderWindowPtr parentWindow) { return RenderWindowManager::instance().create(desc, parentWindow); } }