#include "BsScriptGUIScrollArea.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsSpriteTexture.h" #include "BsMonoUtil.h" #include "BsGUILayout.h" #include "BsGUIScrollArea.h" #include "BsGUIOptions.h" #include "BsScriptSpriteTexture.h" #include "BsScriptGUIElementStyle.h" #include "BsScriptGUILayout.h" #include "BsScriptGUIArea.h" #include "BsScriptHString.h" #include "BsScriptGUIContent.h" namespace BansheeEngine { ScriptGUIScrollArea::ScriptGUIScrollArea(MonoObject* instance, GUIScrollArea* scrollArea) :TScriptGUIElement(instance, scrollArea) { } void ScriptGUIScrollArea::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIScrollArea::internal_createInstance); } void ScriptGUIScrollArea::internal_createInstance(MonoObject* instance, ScrollBarType vertBarType, ScrollBarType horzBarType, MonoString* scrollBarStyle, MonoString* scrollAreaStyle, MonoArray* guiOptions) { GUIOptions options; UINT32 arrayLen = (UINT32)mono_array_length(guiOptions); for(UINT32 i = 0; i < arrayLen; i++) options.addOption(mono_array_get(guiOptions, GUIOption, i)); GUIScrollArea* guiScrollArea = GUIScrollArea::create(vertBarType, horzBarType, options, toString(MonoUtil::monoToWString(scrollBarStyle)), toString(MonoUtil::monoToWString(scrollAreaStyle))); ScriptGUIScrollArea* nativeInstance = new (cm_alloc()) ScriptGUIScrollArea(instance, guiScrollArea); } }