set(BS_BANSHEECORE_INC_COMPONENTS "Include/BsCBoxCollider.h" "Include/BsCCollider.h" "Include/BsCRigidbody.h" "Include/BsCSphereCollider.h" "Include/BsCCapsuleCollider.h" "Include/BsCPlaneCollider.h" "Include/BsCMeshCollider.h" "Include/BsCJoint.h" "Include/BsCFixedJoint.h" "Include/BsCHingeJoint.h" "Include/BsCDistanceJoint.h" "Include/BsCSliderJoint.h" "Include/BsCSphericalJoint.h" "Include/BsCD6Joint.h" "Include/BsCCharacterController.h" "Include/BsCAudioSource.h" "Include/BsCAudioListener.h" "Include/BsCCamera.h" ) set(BS_BANSHEECORE_INC_PHYSICS "Include/BsPhysicsManager.h" "Include/BsPhysics.h" "Include/BsPhysicsMaterial.h" "Include/BsRigidbody.h" "Include/BsBoxCollider.h" "Include/BsSphereCollider.h" "Include/BsCapsuleCollider.h" "Include/BsPlaneCollider.h" "Include/BsFCollider.h" "Include/BsPhysicsMesh.h" "Include/BsMeshCollider.h" "Include/BsFJoint.h" "Include/BsJoint.h" "Include/BsFixedJoint.h" "Include/BsDistanceJoint.h" "Include/BsHingeJoint.h" "Include/BsSliderJoint.h" "Include/BsSphericalJoint.h" "Include/BsD6Joint.h" "Include/BsCharacterController.h" "Include/BsCollider.h" "Include/BsPhysicsCommon.h" ) set(BS_BANSHEECORE_INC_CORETHREAD "Include/BsCoreThreadAccessor.h" "Include/BsCoreThread.h" "Include/BsCoreObjectManager.h" "Include/BsCoreObject.h" "Include/BsCommandQueue.h" "Include/BsCoreObjectCore.h" ) set(BS_BANSHEECORE_INC_IMPORTER "Include/BsSpecificImporter.h" "Include/BsImportOptions.h" "Include/BsImporter.h" "Include/BsTextureImportOptions.h" "Include/BsShaderIncludeImporter.h" "Include/BsMeshImportOptions.h" "Include/BsShaderImportOptions.h" ) set(BS_BANSHEECORE_INC_SCENE "Include/BsComponent.h" "Include/BsGameObject.h" "Include/BsGameObjectHandle.h" "Include/BsGameObjectManager.h" "Include/BsSceneObject.h" "Include/BsCoreSceneManager.h" "Include/BsPrefab.h" "Include/BsPrefabDiff.h" "Include/BsPrefabUtility.h" ) set(BS_BANSHEECORE_INC_INPUT "Include/BsRawInputHandler.h" "Include/BsOSInputHandler.h" "Include/BsInputFwd.h" "Include/BsInput.h" ) set(BS_BANSHEECORE_INC_RENDERER "Include/BsRendererManager.h" "Include/BsRendererFactory.h" "Include/BsCoreRenderer.h" "Include/BsRendererMeshData.h" "Include/BsParamBlocks.h" "Include/BsCamera.h" "Include/BsPostProcessSettings.h" ) set(BS_BANSHEECORE_SRC_LOCALIZATION "Source/BsHString.cpp" "Source/BsStringTable.cpp" "Source/BsStringTableManager.cpp" ) set(BS_BANSHEECORE_SRC_RTTI "Source/BsMaterialRTTI.cpp" ) set(BS_BANSHEECORE_INC_PROFILING "Include/BsProfilerCPU.h" "Include/BsProfilerGPU.h" "Include/BsProfilingManager.h" "Include/BsRenderStats.h" ) set(BS_BANSHEECORE_INC_RENDERAPI "Include/BsVideoModeInfo.h" "Include/BsVertexDeclaration.h" "Include/BsVertexData.h" "Include/BsVertexBuffer.h" "Include/BsTimerQuery.h" "Include/BsTextureView.h" "Include/BsSubMesh.h" "Include/BsSamplerState.h" "Include/BsRenderWindow.h" "Include/BsRenderTexture.h" "Include/BsRenderTarget.h" "Include/BsRasterizerState.h" "Include/BsOcclusionQuery.h" "Include/BsIndexBuffer.h" "Include/BsHardwareBuffer.h" "Include/BsGpuProgram.h" "Include/BsGpuParams.h" "Include/BsGpuParamDesc.h" "Include/BsGpuParamBlockBuffer.h" "Include/BsGpuParam.h" "Include/BsGpuBufferView.h" "Include/BsGpuBuffer.h" "Include/BsEventQuery.h" "Include/BsDepthStencilState.h" "Include/BsBlendState.h" "Include/BsRenderAPI.h" "Include/BsRenderAPICapabilities.h" "Include/BsViewport.h" "Include/BsCommandBuffer.h" "Include/BsGpuPipelineState.h" ) set(BS_BANSHEECORE_INC_RENDERAPI_MANAGERS "Include/BsRenderWindowManager.h" "Include/BsRenderStateManager.h" "Include/BsQueryManager.h" "Include/BsMeshManager.h" "Include/BsHardwareBufferManager.h" "Include/BsGpuProgramManager.h" "Include/BsRenderAPIManager.h" "Include/BsRenderAPIFactory.h" "Include/BsCommandBufferManager.h" ) set(BS_BANSHEECORE_SRC_CORETHREAD "Source/BsCommandQueue.cpp" "Source/BsCoreObject.cpp" "Source/BsCoreObjectManager.cpp" "Source/BsCoreThread.cpp" "Source/BsCoreThreadAccessor.cpp" "Source/BsCoreObjectCore.cpp" ) set(BS_BANSHEECORE_INC_NOFILTER "Include/BsCoreApplication.h" "Include/BsCorePrerequisites.h" ) set(BS_BANSHEECORE_INC_MATERIAL "Include/BsTechnique.h" "Include/BsShader.h" "Include/BsPass.h" "Include/BsMaterialManager.h" "Include/BsMaterial.h" "Include/BsMaterialParam.h" "Include/BsShaderManager.h" "Include/BsMaterialParams.h" "Include/BsShaderDefines.h" "Include/BsGpuParamsSet.h" ) set(BS_BANSHEECORE_INC_RESOURCES "Include/BsVertexDataDesc.h" "Include/BsTransientMesh.h" "Include/BsTextureManager.h" "Include/BsTexture.h" "Include/BsResources.h" "Include/BsResourceManifest.h" "Include/BsResourceHandle.h" "Include/BsResource.h" "Include/BsPixelData.h" "Include/BsMeshHeap.h" "Include/BsMeshData.h" "Include/BsMeshBase.h" "Include/BsMesh.h" "Include/BsGpuResourceData.h" "Include/BsResourceMetaData.h" "Include/BsSavedResourceData.h" "Include/BsShaderInclude.h" "Include/BsResourceListenerManager.h" "Include/BsIResourceListener.h" ) set(BS_BANSHEECORE_SRC_UTILITY "Source/BsUtility.cpp" "Source/BsMeshUtility.cpp" "Source/BsDeferredCallManager.cpp" "Source/BsIconUtility.cpp" "Source/BsUUID.cpp" "Source/BsPixelUtil.cpp" ) set(BS_BANSHEECORE_INC_TEXT "Include/BsTextData.h" "Include/BsFontManager.h" "Include/BsFontImportOptions.h" "Include/BsFontDesc.h" "Include/BsFont.h" ) set(BS_BANSHEECORE_SRC_PROFILING "Source/BsProfilerCPU.cpp" "Source/BsProfilerGPU.cpp" "Source/BsProfilingManager.cpp" ) set(BS_BANSHEECORE_SRC_COMPONENTS "Source/BsCBoxCollider.cpp" "Source/BsCCollider.cpp" "Source/BsCRigidbody.cpp" "Source/BsCSphereCollider.cpp" "Source/BsCPlaneCollider.cpp" "Source/BsCCapsuleCollider.cpp" "Source/BsCMeshCollider.cpp" "Source/BsCJoint.cpp" "Source/BsCFixedJoint.cpp" "Source/BsCHingeJoint.cpp" "Source/BsCDistanceJoint.cpp" "Source/BsCSliderJoint.cpp" "Source/BsCSphericalJoint.cpp" "Source/BsCD6Joint.cpp" "Source/BsCCharacterController.cpp" "Source/BsCAudioSource.cpp" "Source/BsCAudioListener.cpp" "Source/BsCCamera.cpp" ) set(BS_BANSHEECORE_SRC_IMPORTER "Source/BsImporter.cpp" "Source/BsImportOptions.cpp" "Source/BsSpecificImporter.cpp" "Source/BsTextureImportOptions.cpp" "Source/BsShaderIncludeImporter.cpp" "Source/BsMeshImportOptions.cpp" "Source/BsShaderImportOptions.cpp" ) set(BS_BANSHEECORE_INC_UTILITY "Include/BsCommonTypes.h" "Include/BsUtility.h" "Include/BsMeshUtility.h" "Include/BsDeferredCallManager.h" "Include/BsIconUtility.h" "Include/BsUUID.h" "Include/BsPixelUtil.h" "Include/BsPixelVolume.h" ) set(BS_BANSHEECORE_INC_RTTI "Include/BsBlendStateRTTI.h" "Include/BsComponentRTTI.h" "Include/BsDepthStencilStateRTTI.h" "Include/BsFontImportOptionsRTTI.h" "Include/BsFontRTTI.h" "Include/BsGameObjectHandleRTTI.h" "Include/BsGameObjectRTTI.h" "Include/BsGpuProgramRTTI.h" "Include/BsGpuResourceDataRTTI.h" "Include/BsImportOptionsRTTI.h" "Include/BsMaterialRTTI.h" "Include/BsMeshBaseRTTI.h" "Include/BsMeshDataRTTI.h" "Include/BsPassRTTI.h" "Include/BsPixelDataRTTI.h" "Include/BsRasterizerStateRTTI.h" "Include/BsResourceHandleRTTI.h" "Include/BsResourceManifestRTTI.h" "Include/BsResourceRTTI.h" "Include/BsSamplerStateRTTI.h" "Include/BsSceneObjectRTTI.h" "Include/BsShaderRTTI.h" "Include/BsTechniqueRTTI.h" "Include/BsTextureRTTI.h" "Include/BsVertexDataDescRTTI.h" "Include/BsVertexDeclarationRTTI.h" "Include/BsTextureImportOptionsRTTI.h" "Include/BsResourceMetaDataRTTI.h" "Include/BsViewportRTTI.h" "Include/BsSavedResourceDataRTTI.h" "Include/BsShaderIncludeRTTI.h" "Include/BsMeshImportOptionsRTTI.h" "Include/BsPrefabRTTI.h" "Include/BsPrefabDiffRTTI.h" "Include/BsStringTableRTTI.h" "Include/BsMaterialParamsRTTI.h" "Include/BsMeshRTTI.h" "Include/BsPhysicsMaterialRTTI.h" "Include/BsCBoxColliderRTTI.h" "Include/BsCColliderRTTI.h" "Include/BsCRigidbodyRTTI.h" "Include/BsCSphereColliderRTTI.h" "Include/BsCPlaneColliderRTTI.h" "Include/BsCCapsuleColliderRTTI.h" "Include/BsCMeshColliderRTTI.h" "Include/BsCJointRTTI.h" "Include/BsCFixedJointRTTI.h" "Include/BsCHingeJointRTTI.h" "Include/BsCDistanceJointRTTI.h" "Include/BsCSliderJointRTTI.h" "Include/BsCSphericalJointRTTI.h" "Include/BsCD6JointRTTI.h" "Include/BsCCharacterControllerRTTI.h" "Include/BsShaderImportOptionsRTTI.h" "Include/BsPhysicsMeshRTTI.h" "Include/BsAudioClipRTTI.h" "Include/BsCAudioSourceRTTI.h" "Include/BsCAudioListenerRTTI.h" "Include/BsAnimationClipRTTI.h" "Include/BsAnimationCurveRTTI.h" "Include/BsSkeletonRTTI.h" "Include/BsCCameraRTTI.h" "Include/BsCameraRTTI.h" "Include/BsPostProcessSettingsRTTI.h" "Include/BsMorphShapesRTTI.h" ) set(BS_BANSHEECORE_SRC_RENDERER "Source/BsRendererManager.cpp" "Source/BsCoreRenderer.cpp" "Source/BsRendererMeshData.cpp" "Source/BsCamera.cpp" "Source/BsPostProcessSettings.cpp" ) set(BS_BANSHEECORE_SRC_RESOURCES "Source/BsGpuResourceData.cpp" "Source/BsMesh.cpp" "Source/BsMeshBase.cpp" "Source/BsMeshData.cpp" "Source/BsMeshHeap.cpp" "Source/BsPixelData.cpp" "Source/BsResource.cpp" "Source/BsResourceHandle.cpp" "Source/BsResourceManifest.cpp" "Source/BsResources.cpp" "Source/BsTexture.cpp" "Source/BsTextureManager.cpp" "Source/BsTransientMesh.cpp" "Source/BsVertexDataDesc.cpp" "Source/BsResourceMetaData.cpp" "Source/BsSavedResourceData.cpp" "Source/BsShaderInclude.cpp" "Source/BsResourceListenerManager.cpp" "Source/BsIResourceListener.cpp" ) set(BS_BANSHEECORE_SRC_MATERIAL "Source/BsMaterial.cpp" "Source/BsMaterialManager.cpp" "Source/BsPass.cpp" "Source/BsShader.cpp" "Source/BsTechnique.cpp" "Source/BsMaterialParam.cpp" "Source/BsShaderManager.cpp" "Source/BsMaterialParams.cpp" "Source/BsShaderDefines.cpp" "Source/BsGpuParamsSet.cpp" ) set(BS_BANSHEECORE_SRC_INPUT "Source/BsInput.cpp" "Source/BsOSInputHandler.cpp" ) set(BS_BANSHEECORE_INC_LOCALIZATION "Include/BsHString.h" "Include/BsStringTable.h" "Include/BsStringTableManager.h" ) set(BS_BANSHEECORE_SRC_TEXT "Source/BsFont.cpp" "Source/BsFontImportOptions.cpp" "Source/BsFontManager.cpp" "Source/BsTextData.cpp" ) set(BS_BANSHEECORE_SRC_RENDERAPI "Source/BsBlendState.cpp" "Source/BsDepthStencilState.cpp" "Source/BsEventQuery.cpp" "Source/BsGpuBuffer.cpp" "Source/BsGpuBufferView.cpp" "Source/BsGpuParam.cpp" "Source/BsGpuParamBlockBuffer.cpp" "Source/BsGpuParams.cpp" "Source/BsGpuProgram.cpp" "Source/BsIndexBuffer.cpp" "Source/BsOcclusionQuery.cpp" "Source/BsRasterizerState.cpp" "Source/BsRenderTarget.cpp" "Source/BsRenderTexture.cpp" "Source/BsRenderWindow.cpp" "Source/BsSamplerState.cpp" "Source/BsTextureView.cpp" "Source/BsTimerQuery.cpp" "Source/BsVertexBuffer.cpp" "Source/BsVertexData.cpp" "Source/BsVertexDeclaration.cpp" "Source/BsVideoModeInfo.cpp" "Source/BsRenderAPI.cpp" "Source/BsRenderAPICapabilities.cpp" "Source/BsViewport.cpp" "Source/BsCommandBuffer.cpp" "Source/BsGpuPipelineState.cpp" ) set(BS_BANSHEECORE_SRC_RENDERAPI_MANAGERS "Source/BsGpuProgramManager.cpp" "Source/BsHardwareBufferManager.cpp" "Source/BsMeshManager.cpp" "Source/BsQueryManager.cpp" "Source/BsRenderStateManager.cpp" "Source/BsRenderWindowManager.cpp" "Source/BsRenderAPIManager.cpp" "Source/BsCommandBufferManager.cpp" ) set(BS_BANSHEECORE_SRC_NOFILTER "Source/BsCoreApplication.cpp" ) set(BS_BANSHEECORE_SRC_PHYSICS "Source/BsPhysicsManager.cpp" "Source/BsPhysics.cpp" "Source/BsPhysicsMaterial.cpp" "Source/BsCollider.cpp" "Source/BsRigidbody.cpp" "Source/BsBoxCollider.cpp" "Source/BsSphereCollider.cpp" "Source/BsPlaneCollider.cpp" "Source/BsCapsuleCollider.cpp" "Source/BsFCollider.cpp" "Source/BsPhysicsMesh.cpp" "Source/BsMeshCollider.cpp" "Source/BsFJoint.cpp" "Source/BsJoint.cpp" "Source/BsFixedJoint.cpp" "Source/BsDistanceJoint.cpp" "Source/BsHingeJoint.cpp" "Source/BsSliderJoint.cpp" "Source/BsSphericalJoint.cpp" "Source/BsD6Joint.cpp" "Source/BsCharacterController.cpp" ) set(BS_BANSHEECORE_SRC_SCENE "Source/BsComponent.cpp" "Source/BsGameObject.cpp" "Source/BsGameObjectHandle.cpp" "Source/BsGameObjectManager.cpp" "Source/BsSceneObject.cpp" "Source/BsCoreSceneManager.cpp" "Source/BsPrefab.cpp" "Source/BsPrefabDiff.cpp" "Source/BsPrefabUtility.cpp" ) set(BS_BANSHEECORE_INC_AUDIO "Include/BsAudio.h" "Include/BsAudioClip.h" "Include/BsAudioListener.h" "Include/BsAudioSource.h" "Include/BsAudioClipImportOptions.h" "Include/BsAudioUtility.h" "Include/BsAudioManager.h" ) set(BS_BANSHEECORE_SRC_AUDIO "Source/BsAudio.cpp" "Source/BsAudioClip.cpp" "Source/BsAudioListener.cpp" "Source/BsAudioSource.cpp" "Source/BsAudioClipImportOptions.cpp" "Source/BsAudioUtility.cpp" "Source/BsAudioManager.cpp" ) set(BS_BANSHEECORE_INC_ANIMATION "Include/BsAnimationCurve.h" "Include/BsAnimationClip.h" "Include/BsSkeleton.h" "Include/BsAnimation.h" "Include/BsAnimationManager.h" "Include/BsCurveCache.h" "Include/BsAnimationUtility.h" "Include/BsSkeletonMask.h" "Include/BsMorphShapes.h" ) set(BS_BANSHEECORE_SRC_ANIMATION "Source/BsAnimationCurve.cpp" "Source/BsAnimationClip.cpp" "Source/BsSkeleton.cpp" "Source/BsAnimation.cpp" "Source/BsAnimationManager.cpp" "Source/BsAnimationUtility.cpp" "Source/BsSkeletonMask.cpp" "Source/BsMorphShapes.cpp" ) set(BS_BANSHEECORE_INC_PLATFORM "Include/BsPlatform.h" "Include/BsFolderMonitor.h" ) set(BS_BANSHEECORE_INC_PLATFORM_WIN32 "Include/Win32/BsWin32FolderMonitor.h" "Include/Win32/BsWin32DropTarget.h" "Include/Win32/BsWin32Defs.h" "Include/Win32/BSWin32PlatformData.h" "Include/Win32/BsWin32Platform.h" ) set(BS_BANSHEECORE_SRC_PLATFORM "Source/BsPlatform.cpp" ) set(BS_BANSHEECORE_SRC_PLATFORM_WIN32 "Source/Win32/BsWin32FolderMonitor.cpp" "Source/Win32/BsWin32Platform.cpp" "Source/Win32/BsWin32BrowseDialogs.cpp" ) if(WIN32) list(APPEND BS_BANSHEECORE_INC_PLATFORM ${BS_BANSHEECORE_INC_PLATFORM_WIN32}) list(APPEND BS_BANSHEECORE_SRC_PLATFORM ${BS_BANSHEECORE_SRC_PLATFORM_WIN32}) endif() source_group("Header Files\\Components" FILES ${BS_BANSHEECORE_INC_COMPONENTS}) source_group("Header Files\\Physics" FILES ${BS_BANSHEECORE_INC_PHYSICS}) source_group("Header Files\\CoreThread" FILES ${BS_BANSHEECORE_INC_CORETHREAD}) source_group("Header Files\\Importer" FILES ${BS_BANSHEECORE_INC_IMPORTER}) source_group("Header Files\\Scene" FILES ${BS_BANSHEECORE_INC_SCENE}) source_group("Header Files\\Input" FILES ${BS_BANSHEECORE_INC_INPUT}) source_group("Header Files\\Platform" FILES ${BS_BANSHEECORE_INC_PLATFORM}) source_group("Header Files\\Renderer" FILES ${BS_BANSHEECORE_INC_RENDERER}) source_group("Source Files\\Localization" FILES ${BS_BANSHEECORE_SRC_LOCALIZATION}) source_group("Source Files\\RTTI" FILES ${BS_BANSHEECORE_SRC_RTTI}) source_group("Header Files\\Profiling" FILES ${BS_BANSHEECORE_INC_PROFILING}) source_group("Header Files\\RenderAPI" FILES ${BS_BANSHEECORE_INC_RENDERAPI}) source_group("Header Files\\RenderAPI\\Managers" FILES ${BS_BANSHEECORE_INC_RENDERAPI_MANAGERS}) source_group("Source Files\\CoreThread" FILES ${BS_BANSHEECORE_SRC_CORETHREAD}) source_group("Header Files" FILES ${BS_BANSHEECORE_INC_NOFILTER}) source_group("Header Files\\Material" FILES ${BS_BANSHEECORE_INC_MATERIAL}) source_group("Header Files\\Resources" FILES ${BS_BANSHEECORE_INC_RESOURCES}) source_group("Source Files\\Utility" FILES ${BS_BANSHEECORE_SRC_UTILITY}) source_group("Header Files\\Text" FILES ${BS_BANSHEECORE_INC_TEXT}) source_group("Source Files\\Profiling" FILES ${BS_BANSHEECORE_SRC_PROFILING}) source_group("Source Files\\Components" FILES ${BS_BANSHEECORE_SRC_COMPONENTS}) source_group("Source Files\\Platform" FILES ${BS_BANSHEECORE_SRC_PLATFORM}) source_group("Source Files\\Importer" FILES ${BS_BANSHEECORE_SRC_IMPORTER}) source_group("Header Files\\Utility" FILES ${BS_BANSHEECORE_INC_UTILITY}) source_group("Header Files\\RTTI" FILES ${BS_BANSHEECORE_INC_RTTI}) source_group("Source Files\\Renderer" FILES ${BS_BANSHEECORE_SRC_RENDERER}) source_group("Source Files\\Resources" FILES ${BS_BANSHEECORE_SRC_RESOURCES}) source_group("Source Files\\Material" FILES ${BS_BANSHEECORE_SRC_MATERIAL}) source_group("Source Files\\Input" FILES ${BS_BANSHEECORE_SRC_INPUT}) source_group("Header Files\\Localization" FILES ${BS_BANSHEECORE_INC_LOCALIZATION}) source_group("Source Files\\Text" FILES ${BS_BANSHEECORE_SRC_TEXT}) source_group("Source Files\\RenderAPI" FILES ${BS_BANSHEECORE_SRC_RENDERAPI}) source_group("Source Files\\RenderAPI\\Managers" FILES ${BS_BANSHEECORE_SRC_RENDERAPI_MANAGERS}) source_group("Source Files" FILES ${BS_BANSHEECORE_SRC_NOFILTER}) source_group("Source Files\\Physics" FILES ${BS_BANSHEECORE_SRC_PHYSICS}) source_group("Source Files\\Scene" FILES ${BS_BANSHEECORE_SRC_SCENE}) source_group("Header Files\\Audio" FILES ${BS_BANSHEECORE_INC_AUDIO}) source_group("Source Files\\Audio" FILES ${BS_BANSHEECORE_SRC_AUDIO}) source_group("Header Files\\Animation" FILES ${BS_BANSHEECORE_INC_ANIMATION}) source_group("Source Files\\Animation" FILES ${BS_BANSHEECORE_SRC_ANIMATION}) set(BS_BANSHEECORE_SRC ${BS_BANSHEECORE_INC_COMPONENTS} ${BS_BANSHEECORE_INC_PHYSICS} ${BS_BANSHEECORE_INC_CORETHREAD} ${BS_BANSHEECORE_INC_IMPORTER} ${BS_BANSHEECORE_INC_SCENE} ${BS_BANSHEECORE_INC_INPUT} ${BS_BANSHEECORE_INC_PLATFORM} ${BS_BANSHEECORE_INC_RENDERER} ${BS_BANSHEECORE_SRC_LOCALIZATION} ${BS_BANSHEECORE_SRC_RTTI} ${BS_BANSHEECORE_INC_PROFILING} ${BS_BANSHEECORE_INC_RENDERAPI} ${BS_BANSHEECORE_SRC_CORETHREAD} ${BS_BANSHEECORE_INC_NOFILTER} ${BS_BANSHEECORE_INC_MATERIAL} ${BS_BANSHEECORE_INC_RESOURCES} ${BS_BANSHEECORE_SRC_UTILITY} ${BS_BANSHEECORE_INC_TEXT} ${BS_BANSHEECORE_SRC_PROFILING} ${BS_BANSHEECORE_SRC_COMPONENTS} ${BS_BANSHEECORE_SRC_PLATFORM} ${BS_BANSHEECORE_SRC_IMPORTER} ${BS_BANSHEECORE_INC_UTILITY} ${BS_BANSHEECORE_INC_RTTI} ${BS_BANSHEECORE_SRC_RENDERER} ${BS_BANSHEECORE_SRC_RESOURCES} ${BS_BANSHEECORE_SRC_MATERIAL} ${BS_BANSHEECORE_SRC_INPUT} ${BS_BANSHEECORE_INC_LOCALIZATION} ${BS_BANSHEECORE_SRC_TEXT} ${BS_BANSHEECORE_SRC_RENDERAPI} ${BS_BANSHEECORE_SRC_NOFILTER} ${BS_BANSHEECORE_SRC_PHYSICS} ${BS_BANSHEECORE_SRC_SCENE} ${BS_BANSHEECORE_INC_AUDIO} ${BS_BANSHEECORE_SRC_AUDIO} ${BS_BANSHEECORE_INC_ANIMATION} ${BS_BANSHEECORE_SRC_ANIMATION} ${BS_BANSHEECORE_INC_RENDERAPI_MANAGERS} ${BS_BANSHEECORE_SRC_RENDERAPI_MANAGERS} )