//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsSphereCollider.h" #include "BsCCollider.h" namespace BansheeEngine { /** @addtogroup Components-Core * @{ */ /** * @copydoc SphereCollider * * Wraps SphereCollider as a Component. */ class BS_CORE_EXPORT CSphereCollider : public CCollider { public: CSphereCollider(const HSceneObject& parent, float radius = 1.0f); /** @copydoc SphereCollider::setRadius */ void setRadius(float radius); /** @copydoc SphereCollider::getRadius */ float getRadius() const { return mRadius; } /** Sets the position of the sphere shape, relative to the component's scene object. */ void setCenter(const Vector3& center); /** Gets the position of the sphere shape, relative to the component's scene object. */ Vector3 getCenter() const { return mLocalPosition; } /** @name Internal * @{ */ /** Returns the sphere collider that this component wraps. */ SphereCollider* _getInternal() const { return static_cast(mInternal.get()); } /** @} */ /************************************************************************/ /* COMPONENT OVERRIDES */ /************************************************************************/ protected: friend class SceneObject; /** @copydoc CCollider::createInternal */ SPtr createInternal() override; protected: float mRadius; /************************************************************************/ /* RTTI */ /************************************************************************/ public: friend class CSphereColliderRTTI; static RTTITypeBase* getRTTIStatic(); RTTITypeBase* getRTTI() const override; protected: CSphereCollider() {} // Serialization only }; /** @} */ }