//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsIReflectable.h" #include "BsCoreObject.h" namespace BansheeEngine { /** @addtogroup Resources * @{ */ /** Class containing meta-information describing a resource. */ class BS_CORE_EXPORT ResourceMetaData : public IReflectable { public: WString displayName; /************************************************************************/ /* SERIALIZATION */ /************************************************************************/ public: friend class ResourceMetaDataRTTI; static RTTITypeBase* getRTTIStatic(); virtual RTTITypeBase* getRTTI() const override; }; /** @} */ }