//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsRTTIType.h" #include "BsResourceMetaData.h" namespace BansheeEngine { /** @cond RTTI */ /** @addtogroup RTTI-Impl-Core * @{ */ class BS_CORE_EXPORT ResourceMetaDataRTTI : public RTTIType { private: WString& getDisplayName(ResourceMetaData* obj) { return obj->displayName; } void setDisplayName(ResourceMetaData* obj, WString& name) { obj->displayName = name; } public: ResourceMetaDataRTTI() { addPlainField("displayName", 0, &ResourceMetaDataRTTI::getDisplayName, &ResourceMetaDataRTTI::setDisplayName); } const String& getRTTIName() override { static String name = "ResourceMetaData"; return name; } UINT32 getRTTIId() override { return TID_ResourceMetaData; } SPtr newRTTIObject() override { return bs_shared_ptr_new(); } }; /** @} */ /** @endcond */ }