//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsPlatform.h" #include "BsWin32Defs.h" namespace BansheeEngine { /** @addtogroup Platform-Internal * @{ */ /** * Contains the main message loop. * * @note * This is separated from the main Platform because we don't want to include various Windows defines in a lot of our * code that includes "Platform.h". */ class BS_CORE_EXPORT Win32Platform : public Platform { public: /** Main message loop callback that processes messages received from windows. */ static LRESULT CALLBACK _win32WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); }; /** @} */ }