//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsPlatformDefines.h" /** Commonly used types. */ namespace BansheeEngine { typedef char INT8; typedef unsigned char UINT8; typedef short INT16; typedef unsigned short UINT16; typedef int INT32; typedef unsigned int UINT32; #if BS_COMPILER == BS_COMPILER_MSVC typedef unsigned __int64 UINT64; typedef __int64 INT64; #else typedef unsigned long long UINT64; typedef long long INT64; #endif }