# Source files and their filters include(CMakeSources.cmake) # Packages if(RENDER_API_MODULE MATCHES "Vulkan") find_package(Vulkan) find_package(glslang) endif() # Includes set(BansheeVulkanRenderAPI_INC "Include" "../BansheeUtility/Include" "../BansheeCore/Include" ${Vulkan_INCLUDE_DIR} ${glslang_INCLUDE_DIR}) if(WIN32) set(BansheeVulkanRenderAPI_INC ${BansheeVulkanRenderAPI_INC} "Source/Win32") else() # TODO_OTHER_PLATFORMS_GO_HERE endif() include_directories(${BansheeVulkanRenderAPI_INC}) # Target add_library(BansheeVulkanRenderAPI SHARED ${BS_BANSHEEVULKANRENDERAPI_SRC}) # Libraries ## External libs: Vulkan, glslang add_package_library(BansheeVulkanRenderAPI Vulkan) add_package_library(BansheeVulkanRenderAPI glslang) ## Local libs target_link_libraries(BansheeVulkanRenderAPI PRIVATE BansheeUtility BansheeCore) # IDE specific set_property(TARGET BansheeVulkanRenderAPI PROPERTY FOLDER Plugins)