set(BS_BANSHEEVULKANRENDERAPI_INC_NOFILTER "Include/Win32/BsWin32VideoModeInfo.h" "Include/Win32/BsWin32RenderWindow.h" "Include/BsVulkanVertexBuffer.h" "Include/BsVulkanTimerQuery.h" "Include/BsVulkanTexture.h" "Include/BsVulkanRenderTexture.h" "Include/BsVulkanPrerequisites.h" "Include/BsVulkanOcclusionQuery.h" "Include/BsVulkanMappings.h" "Include/BsVulkanIndexBuffer.h" "Include/BsVulkanHardwareBuffer.h" "Include/BsVulkanGpuProgram.h" "Include/BsVulkanGpuParamBlockBuffer.h" "Include/BsVulkanGpuBuffer.h" "Include/BsVulkanEventQuery.h" "Include/BsVulkanRenderAPI.h" "Include/BsVulkanCommandBuffer.h" "Include/BsVulkanDevice.h" "Include/BsVulkanGpuPipelineState.h" "Include/BsVulkanSwapChain.h" "Include/BsVulkanFramebuffer.h" "Include/BsVulkanUtility.h" "Include/BsVulkanGpuParams.h" "Include/BsVulkanDescriptorPool.h" "Include/BsVulkanDescriptorLayout.h" "Include/BsVulkanResource.h" "Include/BsVulkanQueue.h" "Include/BsVulkanDescriptorSet.h" "Include/BsVulkanSamplerState.h" ) set(BS_BANSHEEVULKANRENDERAPI_INC_MANAGERS "Include/BsVulkanTextureManager.h" "Include/BsVulkanRenderWindowManager.h" "Include/BsVulkanQueryManager.h" "Include/BsVulkanGLSLProgramFactory.h" "Include/BsVulkanHardwareBufferManager.h" "Include/BsVulkanRenderAPIFactory.h" "Include/BsVulkanCommandBufferManager.h" "Include/BsVulkanRenderStateManager.h" "Include/BsVulkanVertexInputManager.h" "Include/BsVulkanDescriptorManager.h" ) set(BS_BANSHEEVULKANRENDERAPI_SRC_NOFILTER "Source/Win32/BsWin32VideoModeInfo.cpp" "Source/Win32/BsWin32RenderWindow.cpp" "Source/BsVulkanVertexBuffer.cpp" "Source/BsVulkanTimerQuery.cpp" "Source/BsVulkanTexture.cpp" "Source/BsVulkanRenderTexture.cpp" "Source/BsVulkanPlugin.cpp" "Source/BsVulkanOcclusionQuery.cpp" "Source/BsVulkanMappings.cpp" "Source/BsVulkanIndexBuffer.cpp" "Source/BsVulkanHardwareBuffer.cpp" "Source/BsVulkanGpuProgram.cpp" "Source/BsVulkanGpuParamBlockBuffer.cpp" "Source/BsVulkanGpuBuffer.cpp" "Source/BsVulkanEventQuery.cpp" "Source/BsVulkanRenderAPI.cpp" "Source/BsVulkanCommandBuffer.cpp" "Source/BsVulkanDevice.cpp" "Source/BsVulkanGpuPipelineState.cpp" "Source/BsVulkanSwapChain.cpp" "Source/BsVulkanFramebuffer.cpp" "Source/BsVulkanUtility.cpp" "Source/BsVulkanGpuParams.cpp" "Source/BsVulkanDescriptorPool.cpp" "Source/BsVulkanDescriptorLayout.cpp" "Source/BsVulkanResource.cpp" "Source/BsVulkanQueue.cpp" "Source/BsVulkanDescriptorSet.cpp" "Source/BsVulkanSamplerState.cpp" ) set(BS_BANSHEEVULKANRENDERAPI_SRC_MANAGERS "Source/BsVulkanTextureManager.cpp" "Source/BsVulkanRenderWindowManager.cpp" "Source/BsVulkanQueryManager.cpp" "Source/BsVulkanGLSLProgramFactory.cpp" "Source/BsVulkanHardwareBufferManager.cpp" "Source/BsVulkanRenderAPIFactory.cpp" "Source/BsVulkanCommandBufferManager.cpp" "Source/BsVulkanRenderStateManager.cpp" "Source/BsVulkanVertexInputManager.cpp" "Source/BsVulkanDescriptorManager.cpp" ) source_group("Header Files" FILES ${BS_BANSHEEVULKANRENDERAPI_INC_NOFILTER}) source_group("Header Files\\Managers" FILES ${BS_BANSHEEVULKANRENDERAPI_INC_MANAGERS}) source_group("Source Files" FILES ${BS_BANSHEEVULKANRENDERAPI_SRC_NOFILTER}) source_group("Source Files\\Managers" FILES ${BS_BANSHEEVULKANRENDERAPI_SRC_MANAGERS}) set(BS_BANSHEEVULKANRENDERAPI_SRC ${BS_BANSHEEVULKANRENDERAPI_INC_NOFILTER} ${BS_BANSHEEVULKANRENDERAPI_SRC_NOFILTER} ${BS_BANSHEEVULKANRENDERAPI_INC_MANAGERS} ${BS_BANSHEEVULKANRENDERAPI_SRC_MANAGERS} )