//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsVulkanPrerequisites.h" #include "BsGpuBuffer.h" namespace BansheeEngine { /** @addtogroup Vulkan * @{ */ /** DirectX 11 implementation of a generic GPU buffer. */ class VulkanGpuBufferCore : public GpuBufferCore { public: ~VulkanGpuBufferCore(); /** @copydoc GpuBufferCore::lock */ void* lock(UINT32 offset, UINT32 length, GpuLockOptions options) override; /** @copydoc GpuBufferCore::unlock */ void unlock() override; /** @copydoc GpuBufferCore::readData */ void readData(UINT32 offset, UINT32 length, void* pDest) override; /** @copydoc GpuBufferCore::writeData */ void writeData(UINT32 offset, UINT32 length, const void* pSource, BufferWriteType writeFlags = BWT_NORMAL) override; /** @copydoc GpuBufferCore::copyData */ void copyData(GpuBufferCore& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length, bool discardWholeBuffer = false) override; protected: friend class VulkanHardwareBufferCoreManager; VulkanGpuBufferCore(const GPU_BUFFER_DESC& desc, GpuDeviceFlags deviceMask); /** @copydoc GpuBufferCore::createView */ GpuBufferView* createView() override; /** @copydoc GpuBufferCore::destroyView */ void destroyView(GpuBufferView* view) override; /** @copydoc GpuBufferCore::initialize */ void initialize() override; private: }; /** @} */ }