//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsVulkanPrerequisites.h" #include "BsGpuPipelineState.h" namespace BansheeEngine { /** @addtogroup Vulkan * @{ */ /** Vulkan implementation of a GPU pipeline state. */ class VulkanGpuPipelineStateCore : public GpuPipelineStateCore { public: ~VulkanGpuPipelineStateCore(); protected: friend class VulkanRenderStateCoreManager; VulkanGpuPipelineStateCore(const PIPELINE_STATE_CORE_DESC& desc, GpuDeviceFlags deviceMask); }; /** @} */ }