//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsRenderAPIFactory.h" #include "BsRenderAPIManager.h" #include "BsVulkanRenderAPI.h" namespace BansheeEngine { /** @addtogroup Vulkan * @{ */ extern const char* SystemName; /** Handles creation of the Vulkan render system. */ class VulkanRenderAPIFactory : public RenderAPIFactory { public: /** @copydoc RenderAPIFactory::create */ void create() override; /** @copydoc RenderAPIFactory::name */ const char* name() const override { return SystemName; } private: /** Registers the factory with the render system manager when constructed. */ class InitOnStart { public: InitOnStart() { static SPtr newFactory; if(newFactory == nullptr) { newFactory = bs_shared_ptr_new(); RenderAPIManager::instance().registerFactory(newFactory); } } }; static InitOnStart initOnStart; // Makes sure factory is registered on program start }; /** @} */ }