#include "BsGLEventQuery.h" namespace BansheeEngine { GLEventQuery::GLEventQuery() :mQueryObj(0) { glGenQueries(1, &mQueryObj); } GLEventQuery::~GLEventQuery() { glDeleteQueries(1, &mQueryObj); } void GLEventQuery::begin() { glQueryCounter(mQueryObj, GL_TIMESTAMP); setActive(true); } bool GLEventQuery::isReady() const { GLint done = 0; glGetQueryObjectiv(mQueryObj, GL_QUERY_RESULT_AVAILABLE, &done); return done == GL_TRUE; } }