#include "BsScriptGUIElement.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsMonoMethod.h" #include "BsMonoUtil.h" #include "BsGUIElement.h" #include "BsScriptGUILayout.h" #include "BsGUILayout.h" namespace BansheeEngine { ScriptGUIElementBase::ScriptGUIElementBase(MonoObject* instance) :ScriptObjectBase(instance), mIsDestroyed(false), mElement(nullptr) { } ScriptGUIElement::ScriptGUIElement(MonoObject* instance) :ScriptObject(instance) { } void ScriptGUIElementBase::initialize(GUIElement* element) { mElement = element; } void ScriptGUIElementBase::destroy() { if(!mIsDestroyed) { GUIElement::destroy(mElement); mElement = nullptr; mIsDestroyed = true; } } void ScriptGUIElement::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_Destroy", &ScriptGUIElement::internal_destroy); metaData.scriptClass->addInternalCall("Internal_SetVisible", &ScriptGUIElement::internal_setVisible); metaData.scriptClass->addInternalCall("Internal_SetParent", &ScriptGUIElement::internal_setParent); } void ScriptGUIElement::internal_destroy(ScriptGUIElementBase* nativeInstance) { nativeInstance->destroy(); } void ScriptGUIElement::internal_setVisible(ScriptGUIElementBase* nativeInstance, bool visible) { if(visible) nativeInstance->getGUIElement()->enableRecursively(); else nativeInstance->getGUIElement()->disableRecursively(); } void ScriptGUIElement::internal_setParent(ScriptGUIElementBase* nativeInstance, MonoObject* parentLayout) { ScriptGUILayout* scriptLayout = ScriptGUILayout::toNative(parentLayout); GUILayout* nativeLayout = scriptLayout->getInternalValue(); nativeLayout->addElement(nativeInstance->getGUIElement()); } }