#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsVector2.h" #include "BsVector3.h" #include "BsVector4.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptVector2 : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Vector2") static Vector2 unbox(MonoObject* obj); static MonoObject* box(const Vector2& value); private: ScriptVector2(MonoObject* instance); }; class BS_SCR_BE_EXPORT ScriptVector3 : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Vector3") static Vector3 unbox(MonoObject* obj); static MonoObject* box(const Vector3& value); private: ScriptVector3(MonoObject* instance); }; class BS_SCR_BE_EXPORT ScriptVector4 : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Vector4") static Vector4 unbox(MonoObject* obj); static MonoObject* box(const Vector4& value); private: ScriptVector4(MonoObject* instance); }; }