#include "CmBindableGpuParamBlock.h" #include "CmGpuParamBlockBuffer.h" namespace CamelotFramework { BindableGpuParamBlock::BindableGpuParamBlock() :mDirty(true), mData(nullptr), mSize(0) { } void BindableGpuParamBlock::uploadToBuffer(GpuParamBlockBufferPtr buffer) { buffer->writeData(mData); mDirty = false; } }