#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptSpriteTexture : public ScriptObject { public: static void initMetaData(); const HSpriteTexture& getInternalValue() const { return mTexture; } private: static void internal_createInstance(MonoObject* instance); static void internal_destroyInstance(ScriptSpriteTexture* nativeInstance); static void initRuntimeData(); ScriptSpriteTexture(const HSpriteTexture& texture); HSpriteTexture mTexture; }; }