#pragma once #include "BsCorePrerequisites.h" #include "BsModule.h" namespace BansheeEngine { /** * @brief Material manager handles material creation. */ class BS_CORE_EXPORT MaterialManager : public Module { public: /** * @brief Creates a new material without any assigned shader. * * @note Make sure to call Material::setShader before using it. */ MaterialPtr create() const; /** * @brief Creates a new material with the specified shader. */ MaterialPtr create(ShaderPtr shader) const; }; }