#include "BsRenderTarget.h" #include "BsViewport.h" #include "BsException.h" #include "BsRenderSystem.h" namespace BansheeEngine { RenderTarget::RenderTarget() :mActive(true), mHwGamma(false), mVSync(false), mMultisampleCount(0), mWidth(0), mHeight(0), mColorDepth(0), mPriority(0) { } RenderTarget::~RenderTarget() { } void RenderTarget::getCustomAttribute(const String& name, void* pData) const { BS_EXCEPT(InvalidParametersException, "Attribute not found."); } }