#include "BsGLGpuBuffer.h" #include "BsDebug.h" namespace BansheeEngine { GLGpuBuffer::GLGpuBuffer(UINT32 elementCount, UINT32 elementSize, GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite, bool useCounter) : GpuBuffer(elementCount, elementSize, type, usage, randomGpuWrite, useCounter) { } GLGpuBuffer::~GLGpuBuffer() { } void GLGpuBuffer::initialize_internal() { LOGWRN("Generic buffers are not supported in OpenGL. Creating a dummy buffer. All operations on it will either be no-op or return a nullptr."); GpuBuffer::initialize_internal(); } void* GLGpuBuffer::lock(UINT32 offset, UINT32 length, GpuLockOptions options) { return nullptr; } void GLGpuBuffer::unlock() { } void GLGpuBuffer::readData(UINT32 offset, UINT32 length, void* pDest) { } void GLGpuBuffer::writeData(UINT32 offset, UINT32 length, const void* pSource, BufferWriteType writeFlags) { } void GLGpuBuffer::copyData(GpuBuffer& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length, bool discardWholeBuffer) { } GpuBufferView* GLGpuBuffer::createView() { return nullptr; } void GLGpuBuffer::destroyView(GpuBufferView* view) { } }