#include "BsBansheeSMPrerequisites.h" #include "BsBansheeSceneManager.h" namespace BansheeEngine { /** * @brief Returns a name of the plugin. */ extern "C" BS_SM_EXPORT const String& getPluginName() { static String pluginName = "BansheeSceneManager"; return pluginName; } /** * @brief Entry point to the plugin. Called by the engine when the plugin is loaded. */ extern "C" BS_SM_EXPORT void* loadPlugin() { SceneManager::startUp(); return nullptr; } /** * @brief Exit point of the plugin. Called by the engine just before the plugin is unloaded. */ extern "C" BS_SM_EXPORT void unloadPlugin() { SceneManager::shutDown(); } }