#include "$EDITOR$\SelectionBase.bslinc" #define USE_SKELETON #include "$EDITOR$\SelectionBase.bslinc" #undef USE_SKELETON #define USE_BLEND_SHAPES #include "$EDITOR$\SelectionBase.bslinc" #define USE_SKELETON #include "$EDITOR$\SelectionBase.bslinc" Technique : inherits("Selection") = { Language = "HLSL11"; }; Technique : inherits("SelectionSkinned") = { Language = "HLSL11"; Tags = { "Skinned" }; }; Technique : inherits("SelectionMorph") = { Language = "HLSL11"; Tags = { "Morph" }; }; Technique : inherits("SelectionSkinnedMorph") = { Language = "HLSL11"; Tags = { "SkinnedMorph" }; }; Technique : inherits("Selection") = { Language = "GLSL"; }; Technique : inherits("SelectionSkinned") = { Language = "GLSL"; Tags = { "Skinned" }; }; Technique : inherits("SelectionMorph") = { Language = "GLSL"; Tags = { "Morph" }; }; Technique : inherits("SelectionSkinnedMorph") = { Language = "GLSL"; Tags = { "SkinnedMorph" }; };