#include "$ENGINE$\SpriteImage.bslinc" Technique : inherits("SpriteImage") = { Language = "HLSL11"; Pass = { Target = { Blend = true; Color = { SRCA, SRCIA, ADD }; WriteMask = RGB; }; }; }; Technique : inherits("SpriteImage") = { Language = "HLSL9"; Pass = { Target = { Blend = true; Color = { SRCA, SRCIA, ADD }; WriteMask = RGB; }; }; }; Technique : inherits("SpriteImage") = { Language = "GLSL"; Pass = { Target = { Blend = true; Color = { SRCA, SRCIA, ADD }; WriteMask = RGB; }; }; };