# Roadmap The focus right now is to implement the most critical missing features: - Animation (skeletal, blend shapes, generic script variables) Planned for Q3 2016 release. --------------------------------------------------- Quickly to follow will be: - Ports for Linux & Mac - Vulkan (and possibly DX12) implementation - Physically based renderer - Website for the community Planned for Q2 2017 release (Version 1.0 beta). --------------------------------------------------- There are many more features planned, but these are without a specific timeline or order: - Mobile render API (likely Vulkan, possibly Metal for iOS) - Android/iOS/WP ports - High level networking (replication, RPCs) - Dynamic global illumination (+ other high fidelity graphical improvements) - Occlussion culling - Terrain - Effects/Particle editor - AI (pathfinding, navmesh) - VR support - Cinematics editor - Unified shading language - Visual shader editor - More specialized editor tools for 2D games - Script debugging - Level of detail - XBONE/PS4 ports - BSP brushes for level prototyping - And more to be decided later... Implementation times for each of those roughly ranges from 1-4 months. More contributors mean we can add more of these features quicker. Consider contributing!