Quick reference {#quickref} =============== [TOC] Here is some commonly required information that is assumed throughout Banshee. - Right handed coordinate system is used - Camera is looking towards negative z axis - Screen/window space origin is located in the top left corner - Normalized device coordinates origin is located in the bottom left corner - Clip space ranges from -1 to 1 for x, y and depth - Clockwise faces are considered as front facing - Matrices are stored in row major format - Vectors are interpreted as column vectors