//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsRTTIType.h" #include "BsCMeshCollider.h" #include "BsGameObjectRTTI.h" namespace BansheeEngine { /** @cond RTTI */ /** @addtogroup RTTI-Impl-Core * @{ */ class BS_CORE_EXPORT CMeshColliderRTTI : public RTTIType { private: BS_BEGIN_RTTI_MEMBERS BS_RTTI_MEMBER_REFL(mMesh, 0) BS_END_RTTI_MEMBERS public: CMeshColliderRTTI() :mInitMembers(this) { } const String& getRTTIName() override { static String name = "CMeshCollider"; return name; } UINT32 getRTTIId() override { return TID_CMeshCollider; } SPtr newRTTIObject() override { return GameObjectRTTI::createGameObject(); } }; /** @} */ /** @endcond */ }