//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsRTTIType.h" #include "BsGpuResourceData.h" namespace BansheeEngine { /** @cond RTTI */ /** @addtogroup RTTI-Impl-Core * @{ */ class BS_CORE_EXPORT GpuResourceDataRTTI : public RTTIType { public: GpuResourceDataRTTI() { } const String& getRTTIName() override { static String name = "GpuResourceData"; return name; } UINT32 getRTTIId() override { return TID_GpuResourceData; } SPtr newRTTIObject() override { BS_EXCEPT(InternalErrorException, "Cannot instantiate an abstract class."); return nullptr; } }; /** @} */ /** @endcond */ }