//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" namespace BansheeEngine { /** @addtogroup Renderer-Internal * @{ */ /** * Factory class for creating Renderer objects. Implement this class for any custom renderer classes you may have, and * register it with renderer manager. * * @see RendererManager */ class BS_CORE_EXPORT RendererFactory { public: virtual ~RendererFactory() { } /** Creates a new instance of the renderer. */ virtual SPtr create() = 0; /** Returns the name of the renderer this factory creates. */ virtual const String& name() const = 0; }; /** @} */ }