//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsCollider.h" #include "BsVector3.h" #include "BsQuaternion.h" namespace BansheeEngine { /** @addtogroup Physics * @{ */ /** A collider with sphere geometry. */ class BS_CORE_EXPORT SphereCollider : public Collider { public: SphereCollider(); /** Sets the radius of the sphere geometry. */ virtual void setRadius(float radius) = 0; /** Gets the radius of the sphere geometry. */ virtual float getRadius() const = 0; /** * Creates a new sphere collider. * * @param[in] radius Radius of the sphere geometry. * @param[in] position Position of the collider. * @param[in] rotation Rotation of the collider. */ static SPtr create(float radius = 0.0f, const Vector3& position = Vector3::ZERO, const Quaternion& rotation = Quaternion::IDENTITY); }; /** @} */ }