//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsD3D11Prerequisites.h" #include "BsGpuParamBlockBuffer.h" namespace BansheeEngine { /** @addtogroup D3D11 * @{ */ /** DirectX 11 implementation of a parameter block buffer (constant buffer in DX11 lingo). */ class BS_D3D11_EXPORT D3D11GpuParamBlockBufferCore : public GpuParamBlockBufferCore { public: D3D11GpuParamBlockBufferCore(UINT32 size, GpuParamBlockUsage usage); ~D3D11GpuParamBlockBufferCore(); /** @copydoc GpuParamBlockBufferCore::writeToGPU */ void writeToGPU(const UINT8* data) override; /** @copydoc GpuParamBlockBufferCore::readFromGPU */ void readFromGPU(UINT8* data) const override; /** Returns internal DX11 buffer object. */ ID3D11Buffer* getD3D11Buffer() const; protected: /** @copydoc GpuParamBlockBufferCore::initialize */ virtual void initialize() override; private: D3D11HardwareBuffer* mBuffer; }; /** @} */ }