//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsEditorPrerequisites.h" #include "BsSettings.h" #include "BsRTTIType.h" namespace BansheeEngine { /** @cond RTTI */ /** @addtogroup RTTI-Impl-Editor * @{ */ class SettingsRTTI : public RTTIType { private: BS_BEGIN_RTTI_MEMBERS BS_RTTI_MEMBER_PLAIN(mFloatProperties, 13) BS_RTTI_MEMBER_PLAIN(mIntProperties, 14) BS_RTTI_MEMBER_PLAIN(mBoolProperties, 15) BS_RTTI_MEMBER_PLAIN(mStringProperties, 16) BS_END_RTTI_MEMBERS public: SettingsRTTI() :mInitMembers(this) { } virtual const String& getRTTIName() override { static String name = "Settings"; return name; } virtual UINT32 getRTTIId() override { return TID_Settings; } virtual SPtr newRTTIObject() override { return bs_shared_ptr_new(); } }; /** @} */ /** @endcond */ }