//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsPrerequisites.h" #if (BS_PLATFORM == BS_PLATFORM_WIN32) && !defined(__MINGW32__) # ifdef BS_SL_EXPORTS # define BS_SL_EXPORT __declspec(dllexport) # else # if defined( __MINGW32__ ) # define BS_SL_EXPORT # else # define BS_SL_EXPORT __declspec(dllimport) # endif # endif #elif defined ( BS_GCC_VISIBILITY ) # define BS_SL_EXPORT __attribute__ ((visibility("default"))) #else # define BS_SL_EXPORTS #endif /** @addtogroup Plugins * @{ */ /** @defgroup BansheeSL BansheeSL * Implementation of the Banshee Shading Language. */ /** @} */ namespace BansheeEngine { extern const char* SystemName; }