//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsPrerequisites.h" #if (BS_PLATFORM == BS_PLATFORM_WIN32) && !defined(__MINGW32__) # ifdef BS_BSRND_EXPORTS # define BS_BSRND_EXPORT __declspec(dllexport) # else # if defined( __MINGW32__ ) # define BS_BSRND_EXPORT # else # define BS_BSRND_EXPORT __declspec(dllimport) # endif # endif #elif defined ( BS_GCC_VISIBILITY ) # define BS_BSRND_EXPORT __attribute__ ((visibility("default"))) #else # define BS_BSRND_EXPORT #endif /** @addtogroup Plugins * @{ */ /** @defgroup RenderBeast RenderBeast * Banshee's default renderer implementation. */ /** @} */ namespace BansheeEngine { class ObjectRenderer; struct RenderBeastOptions; struct PooledRenderTexture; class RenderTargets; }