//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptGUIElement.h" namespace BansheeEngine { /** @addtogroup ScriptInteropEditor * @{ */ /** Interop class between C++ & CLR for GUIVector4Field. */ class BS_SCR_BED_EXPORT ScriptGUIVector4Field : public TScriptGUIElement { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "GUIVector4Field") private: /** * Triggered when the value in the native vector field changes. * * @param[in] instance Managed GUIVector4Field instance. * @param[in] newValue New vector value. */ static void onChanged(MonoObject* instance, const Vector4& newValue); /** * Triggered when the user confirms input in the native vector field. * * @param[in] instance Managed GUIVector4Field instance. */ static void onConfirmed(MonoObject* instance); ScriptGUIVector4Field(MonoObject* instance, GUIVector4Field* vector4Field); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle); static void internal_getValue(ScriptGUIVector4Field* nativeInstance, Vector4* output); static void internal_setValue(ScriptGUIVector4Field* nativeInstance, Vector4* value); static void internal_hasInputFocus(ScriptGUIVector4Field* nativeInstance, bool* output); static void internal_setTint(ScriptGUIVector4Field* nativeInstance, Color* color); typedef void(__stdcall *OnChangedThunkDef) (MonoObject*, MonoObject*, MonoException**); typedef void(__stdcall *OnConfirmedThunkDef) (MonoObject*, MonoException**); static OnChangedThunkDef onChangedThunk; static OnConfirmedThunkDef onConfirmedThunk; }; /** @} */ }