//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsBuiltinResources.h" namespace BansheeEngine { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for BuiltinResources. */ class BS_SCR_BE_EXPORT ScriptBuiltin : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Builtin") private: ScriptBuiltin(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static MonoObject* internal_GetWhiteTexture(); static MonoObject* internal_GetBuiltinShader(BuiltinShader type); static MonoObject* internal_GetMesh(BuiltinMesh meshType); static MonoObject* internal_GetDefaultFont(); }; /** @} */ }