#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptResource.h" #include "BsStringTable.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptStringTable : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "StringTable") ScriptStringTable(MonoObject* instance, const HStringTable& table); HResource getNativeHandle() const override { return mTable; } void setNativeHandle(const HResource& resource) override; HStringTable getStringTableHandle() const { return mTable; } private: static UINT32 internal_GetNumStrings(ScriptStringTable* thisPtr); static MonoArray* internal_GetIdentifiers(ScriptStringTable* thisPtr); static void internal_SetString(ScriptStringTable* thisPtr, MonoString* identifier, Language language, MonoString* value); static void internal_SetStringDefault(ScriptStringTable* thisPtr, MonoString* identifier, MonoString* value); static void internal_RemoveString(ScriptStringTable* thisPtr, MonoString* identifier); static void internal_GetString(ScriptStringTable* thisPtr, MonoString* identifier, Language language, MonoString** value); static void internal_GetStringDefault(ScriptStringTable* thisPtr, MonoString* identifier, MonoString** value); void _onManagedInstanceDeleted() override; HStringTable mTable; }; }