#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for EditorUtility. */ class BS_SCR_BED_EXPORT ScriptEditorUtility : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "EditorUtility") private: ScriptEditorUtility(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CalculateBounds(MonoObject* so, AABox* bounds); static void internal_CalculateBoundsArray(MonoArray* objects, AABox* bounds); }; }