#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" #include "BsProjectLibrary.h" #include "BsScriptResource.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for ProjectLibrary. */ class BS_SCR_BED_EXPORT ScriptProjectLibrary : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "ProjectLibrary") /** * @brief Initializes the project library callbacks. Must be called on library load. */ void static startUp(); /** * @brief Cleans up project library callbacks. Must be called before library shutdown. */ void static shutDown(); private: ScriptProjectLibrary(MonoObject* instance); /** * @brief Triggered when a new entry has been added to the library. * * @param path Absolute path to the new entry. */ static void onEntryAdded(const Path& path); /** * @brief Triggered when a new entry has been removed to the library. * * @param path Absolute path to the removed entry. */ static void onEntryRemoved(const Path& path); /** * @brief Triggered when an entry was (re) imported in the library. * * @param path Absolute path to the imported entry. */ static void onEntryImported(const Path& path); static HEvent mOnEntryAddedConn; static HEvent mOnEntryRemovedConn; static HEvent mOnEntryImportedConn; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ typedef void(__stdcall *OnEntryChangedThunkDef) (MonoString*, MonoException**); static OnEntryChangedThunkDef OnEntryAddedThunk; static OnEntryChangedThunkDef OnEntryRemovedThunk; static OnEntryChangedThunkDef OnEntryImportedThunk; static MonoArray* internal_Refresh(MonoString* path, bool import); static void internal_Create(MonoObject* resource, MonoString* path); static MonoObject* internal_Load(MonoString* path); static void internal_Save(MonoObject* resource); static MonoObject* internal_GetRoot(); static void internal_Reimport(MonoString* path, MonoObject* options, bool force); static MonoObject* internal_GetEntry(MonoString* path); static MonoString* internal_GetPathFromUUID(MonoString* uuid); static MonoString* internal_GetPath(MonoObject* resource); static MonoArray* internal_Search(MonoString* pattern, MonoArray* types); static void internal_Delete(MonoString* path); static void internal_CreateFolder(MonoString* path); static void internal_Rename(MonoString* path, MonoString* name, bool overwrite); static void internal_Move(MonoString* oldPath, MonoString* newPath, bool overwrite); static void internal_Copy(MonoString* source, MonoString* destination, bool overwrite); static MonoString* internal_GetResourceFolder(); static void internal_SetIncludeInBuild(MonoString* path, bool include); }; /** * @brief Base class for C++/CLR interop objects used for wrapping * LibraryEntry implementations. */ class BS_SCR_BED_EXPORT ScriptLibraryEntryBase : public ScriptObjectBase { public: /** * @brief Returns the asset path of the library entry. */ const Path& getAssetPath() const { return mAssetPath; } protected: ScriptLibraryEntryBase(MonoObject* instance); virtual ~ScriptLibraryEntryBase() {} Path mAssetPath; }; /** * @brief Interop class between C++ & CLR for LibraryEntry. */ class BS_SCR_BED_EXPORT ScriptLibraryEntry : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "LibraryEntry") private: /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static MonoString* internal_GetPath(ScriptLibraryEntryBase* thisPtr); static MonoString* internal_GetName(ScriptLibraryEntryBase* thisPtr); static ProjectLibrary::LibraryEntryType internal_GetType(ScriptLibraryEntryBase* thisPtr); static MonoObject* internal_GetParent(ScriptLibraryEntryBase* thisPtr); }; /** * @brief Interop class between C++ & CLR for DirectoryEntry. */ class BS_SCR_BED_EXPORT ScriptDirectoryEntry : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "DirectoryEntry") ScriptDirectoryEntry(MonoObject* instance, const Path& assetPath); /** * @brief Creates a new interop object that wraps the provided * native directory entry object. */ static MonoObject* create(const ProjectLibrary::DirectoryEntry* entry); private: /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static MonoArray* internal_GetChildren(ScriptDirectoryEntry* thisPtr); }; /** * @brief Interop class between C++ & CLR for ResourceEntry. */ class BS_SCR_BED_EXPORT ScriptFileEntry : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "FileEntry") ScriptFileEntry(MonoObject* instance, const Path& assetPath); /** * @brief Creates a new interop object that wraps the provided * native resource entry object. */ static MonoObject* create(const ProjectLibrary::ResourceEntry* entry); private: /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static MonoObject* internal_GetImportOptions(ScriptFileEntry* thisPtr); static MonoString* internal_GetUUID(ScriptFileEntry* thisPtr); static MonoObject* internal_GetIcon(ScriptFileEntry* thisPtr); static ScriptResourceType internal_GetResourceType(ScriptFileEntry* thisPtr); static bool internal_GetIncludeInBuild(ScriptFileEntry* thisPtr); }; }