#include "BsGUIGameObjectField.h" #include "BsGUILayoutX.h" #include "BsGUILabel.h" #include "BsGUIDropButton.h" #include "BsGUIButton.h" #include "BsBuiltinResources.h" #include "BsCGUIWidget.h" #include "BsGUIMouseEvent.h" #include "BsGUISceneTreeView.h" #include "BsCGUIWidget.h" #include "BsGameObjectManager.h" #include "BsScriptAssemblyManager.h" #include "BsMonoClass.h" #include "BsSceneObject.h" #include "BsManagedComponent.h" #include "BsMonoManager.h" #include "BsBuiltinEditorResources.h" #include "BsComponent.h" #include "BsSelection.h" using namespace std::placeholders; namespace BansheeEngine { const UINT32 GUIGameObjectField::DEFAULT_LABEL_WIDTH = 100; GUIGameObjectField::GUIGameObjectField(const PrivatelyConstruct& dummy, const String& typeNamespace, const String& type, const GUIContent& labelContent, UINT32 labelWidth, const String& style, const GUIDimensions& dimensions, bool withLabel) :GUIElementContainer(dimensions, style), mLabel(nullptr), mClearButton(nullptr), mDropButton(nullptr), mInstanceId(0), mType(type), mNamespace(typeNamespace) { mLayout = GUILayoutX::create(); _registerChildElement(mLayout); if(withLabel) { mLabel = GUILabel::create(labelContent, GUIOptions(GUIOption::fixedWidth(labelWidth)), getSubStyleName(BuiltinEditorResources::ObjectFieldLabelStyleName)); mLayout->addElement(mLabel); } mDropButton = GUIDropButton::create((UINT32)DragAndDropType::SceneObject, GUIOptions(GUIOption::flexibleWidth()), getSubStyleName(BuiltinEditorResources::ObjectFieldDropBtnStyleName)); mClearButton = GUIButton::create(HString(L""), getSubStyleName(BuiltinEditorResources::ObjectFieldClearBtnStyleName)); mClearButton->onClick.connect(std::bind(&GUIGameObjectField::onClearButtonClicked, this)); mLayout->addElement(mDropButton); mLayout->addElement(mClearButton); mDropButton->onDataDropped.connect(std::bind(&GUIGameObjectField::dataDropped, this, _1)); mDropButton->onClick.connect(std::bind(&GUIGameObjectField::onDropButtonClicked, this)); } GUIGameObjectField::~GUIGameObjectField() { } GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const GUIContent& labelContent, UINT32 labelWidth, const GUIOptions& options, const String& style) { const String* curStyle = &style; if (*curStyle == StringUtil::BLANK) curStyle = &BuiltinEditorResources::ObjectFieldStyleName; return bs_new(PrivatelyConstruct(), typeNamespace, type, labelContent, labelWidth, *curStyle, GUIDimensions::create(options), true); } GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const GUIContent& labelContent, const GUIOptions& options, const String& style) { const String* curStyle = &style; if (*curStyle == StringUtil::BLANK) curStyle = &BuiltinEditorResources::ObjectFieldStyleName; return bs_new(PrivatelyConstruct(), typeNamespace, type, labelContent, DEFAULT_LABEL_WIDTH, *curStyle, GUIDimensions::create(options), true); } GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const HString& labelText, UINT32 labelWidth, const GUIOptions& options, const String& style) { const String* curStyle = &style; if (*curStyle == StringUtil::BLANK) curStyle = &BuiltinEditorResources::ObjectFieldStyleName; return bs_new(PrivatelyConstruct(), typeNamespace, type, GUIContent(labelText), labelWidth, *curStyle, GUIDimensions::create(options), true); } GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const HString& labelText, const GUIOptions& options, const String& style) { const String* curStyle = &style; if (*curStyle == StringUtil::BLANK) curStyle = &BuiltinEditorResources::ObjectFieldStyleName; return bs_new(PrivatelyConstruct(), typeNamespace, type, GUIContent(labelText), DEFAULT_LABEL_WIDTH, *curStyle, GUIDimensions::create(options), true); } GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const GUIOptions& options, const String& style) { const String* curStyle = &style; if (*curStyle == StringUtil::BLANK) curStyle = &BuiltinEditorResources::ObjectFieldStyleName; return bs_new(PrivatelyConstruct(), typeNamespace, type, GUIContent(), 0, *curStyle, GUIDimensions::create(options), false); } GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const GUIContent& labelContent, UINT32 labelWidth, const String& style) { const String* curStyle = &style; if (*curStyle == StringUtil::BLANK) curStyle = &BuiltinEditorResources::ObjectFieldStyleName; return bs_new(PrivatelyConstruct(), typeNamespace, type, labelContent, labelWidth, *curStyle, GUIDimensions::create(), true); } GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const GUIContent& labelContent, const String& style) { const String* curStyle = &style; if (*curStyle == StringUtil::BLANK) curStyle = &BuiltinEditorResources::ObjectFieldStyleName; return bs_new(PrivatelyConstruct(), typeNamespace, type, labelContent, DEFAULT_LABEL_WIDTH, *curStyle, GUIDimensions::create(), true); } GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const HString& labelText, UINT32 labelWidth, const String& style) { const String* curStyle = &style; if (*curStyle == StringUtil::BLANK) curStyle = &BuiltinEditorResources::ObjectFieldStyleName; return bs_new(PrivatelyConstruct(), typeNamespace, type, GUIContent(labelText), labelWidth, *curStyle, GUIDimensions::create(), true); } GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const HString& labelText, const String& style) { const String* curStyle = &style; if (*curStyle == StringUtil::BLANK) curStyle = &BuiltinEditorResources::ObjectFieldStyleName; return bs_new(PrivatelyConstruct(), typeNamespace, type, GUIContent(labelText), DEFAULT_LABEL_WIDTH, *curStyle, GUIDimensions::create(), true); } GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const String& style) { const String* curStyle = &style; if (*curStyle == StringUtil::BLANK) curStyle = &BuiltinEditorResources::ObjectFieldStyleName; return bs_new(PrivatelyConstruct(), typeNamespace, type, GUIContent(), 0, *curStyle, GUIDimensions::create(), false); } HGameObject GUIGameObjectField::getValue() const { HGameObject obj; if(mInstanceId != 0) GameObjectManager::instance().tryGetObject(mInstanceId, obj); return obj; } void GUIGameObjectField::setValue(const HGameObject& value) { setValue(value, false); } void GUIGameObjectField::setValue(const HGameObject& value, bool triggerEvent) { if (value) { if (mInstanceId == value.getInstanceId()) return; mInstanceId = value->getInstanceId(); mDropButton->setContent(GUIContent(HString(toWString(value->getName()) + L" (" + toWString(mType) + L")"))); } else { if (mInstanceId == 0) return; mInstanceId = 0; mDropButton->setContent(GUIContent(HString(L"None (" + toWString(mType) + L")"))); } if (triggerEvent) onValueChanged(value); } void GUIGameObjectField::setTint(const Color& color) { if (mLabel != nullptr) mLabel->setTint(color); mDropButton->setTint(color); mClearButton->setTint(color); } void GUIGameObjectField::_updateLayoutInternal(const GUILayoutData& data) { mLayout->_setLayoutData(data); mLayout->_updateLayoutInternal(data); } Vector2I GUIGameObjectField::_getOptimalSize() const { return mLayout->_getOptimalSize(); } void GUIGameObjectField::onDropButtonClicked() { if (mInstanceId == 0) return; HGameObject go; if (GameObjectManager::instance().tryGetObject(mInstanceId, go)) { HSceneObject so; if (rtti_is_of_type(go.get())) { so = static_object_cast(go); } else if(rtti_is_subclass(go.get())) { HComponent component = static_object_cast(go); so = component->SO(); } Selection::instance().ping(so); } } void GUIGameObjectField::dataDropped(void* data) { DraggedSceneObjects* draggedSceneObjects = reinterpret_cast(data); if (draggedSceneObjects->numObjects <= 0) return; MonoClass* sceneObjectClass = ScriptAssemblyManager::instance().getSceneObjectClass(); if (mType == sceneObjectClass->getFullName()) // A scene object { setValue(draggedSceneObjects->objects[0], true); } else // A component { for (UINT32 i = 0; i < draggedSceneObjects->numObjects; i++) { HSceneObject so = draggedSceneObjects->objects[i]; const Vector& components = so->getComponents(); for (auto& component : components) { if (component->getTypeId() == TID_ManagedComponent) // We only care about managed components { HManagedComponent managedComponent = static_object_cast(component); MonoClass* acceptedClass = MonoManager::instance().findClass(mNamespace, mType); MonoClass* providedClass = MonoManager::instance().findClass(managedComponent->getManagedNamespace(), managedComponent->getManagedTypeName()); if (acceptedClass != nullptr && providedClass != nullptr) { if (providedClass->isSubClassOf(acceptedClass)) { setValue(managedComponent, true); } } } } } } } void GUIGameObjectField::styleUpdated() { if (mLabel != nullptr) mLabel->setStyle(getSubStyleName(BuiltinEditorResources::ObjectFieldLabelStyleName)); mDropButton->setStyle(getSubStyleName(BuiltinEditorResources::ObjectFieldDropBtnStyleName)); mClearButton->setStyle(getSubStyleName(BuiltinEditorResources::ObjectFieldClearBtnStyleName)); } void GUIGameObjectField::onClearButtonClicked() { setValue(HGameObject(), true); } const String& GUIGameObjectField::getGUITypeName() { static String typeName = "GUIGameObjectField"; return typeName; } }