#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for ManagedSerializableArray. */ class BS_SCR_BE_EXPORT ScriptSerializableArray : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SerializableArray") /** * @brief Creates a new serializable array interop object from the data in the * provided property. Caller must ensure the property references an array. */ static ScriptSerializableArray* create(const ScriptSerializableProperty* parentProperty); private: ScriptSerializableArray(MonoObject* instance, const ManagedSerializableTypeInfoArrayPtr& typeInfo); ManagedSerializableTypeInfoArrayPtr mTypeInfo; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static MonoObject* internal_createProperty(ScriptSerializableArray* nativeInstance); }; }