//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
//**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************//
using System;
using System.Collections.Generic;
using System.IO;
using BansheeEngine;
namespace BansheeEditor
{
/** @addtogroup Scene-Editor
* @{
*/
///
/// Displays the scene view camera and various scene controls.
///
internal sealed class SceneWindow : EditorWindow, IGlobalShortcuts
{
internal const string ToggleProfilerOverlayBinding = "ToggleProfilerOverlay";
internal const string ViewToolBinding = "ViewTool";
internal const string MoveToolBinding = "MoveTool";
internal const string RotateToolBinding = "RotateTool";
internal const string ScaleToolBinding = "ScaleTool";
internal const string FrameBinding = "SceneFrame";
private const int HeaderHeight = 20;
private const float DefaultPlacementDepth = 5.0f;
private static readonly Color ClearColor = new Color(0.0f, 0.3685f, 0.7969f);
private const string ProfilerOverlayActiveKey = "_Internal_ProfilerOverlayActive";
private const int HandleAxesGUISize = 50;
private const int HandleAxesGUIPaddingX = 10;
private const int HandleAxesGUIPaddingY = 5;
private Camera camera;
private SceneCamera cameraController;
private RenderTexture renderTexture;
private GUILayoutY mainLayout;
private GUIPanel rtPanel;
private GUIButton focusCatcher;
private GUIRenderTexture renderTextureGUI;
private SceneGrid sceneGrid;
private SceneSelection sceneSelection;
private SceneGizmos sceneGizmos;
private SceneHandles sceneHandles;
private GUIToggle viewButton;
private GUIToggle moveButton;
private GUIToggle rotateButton;
private GUIToggle scaleButton;
private GUIToggle localCoordButton;
private GUIToggle worldCoordButton;
private GUIToggle pivotButton;
private GUIToggle centerButton;
private GUIToggle moveSnapButton;
private GUIFloatField moveSnapInput;
private GUIToggle rotateSnapButton;
private GUIFloatField rotateSnapInput;
private SceneAxesGUI sceneAxesGUI;
private bool hasContentFocus = false;
private bool HasContentFocus { get { return HasFocus && hasContentFocus; } }
private int editorSettingsHash = int.MaxValue;
private VirtualButton frameKey;
// Tool shortcuts
private VirtualButton viewToolKey;
private VirtualButton moveToolKey;
private VirtualButton rotateToolKey;
private VirtualButton scaleToolKey;
// Profiler overlay
private ProfilerOverlay activeProfilerOverlay;
private Camera profilerCamera;
private VirtualButton toggleProfilerOverlayKey;
// Drag & drop
private bool dragActive;
private SceneObject draggedSO;
private Vector3 draggedSOOffset;
private GUITexture dragSelection;
private bool isDraggingSelection;
private Vector2I dragSelectionStart;
private Vector2I dragSelectionEnd;
private Vector2I mouseDownPosition;
private GUIPanel selectionPanel;
///
/// Returns the scene camera.
///
public Camera Camera
{
get { return camera; }
}
///
/// Determines scene camera's projection type.
///
internal ProjectionType ProjectionType
{
get { return cameraController.ProjectionType; }
set { cameraController.ProjectionType = value; sceneAxesGUI.ProjectionType = value; }
}
///
/// Constructs a new scene window.
///
internal SceneWindow()
{ }
///
/// Opens a scene window if its not open already.
///
[MenuItem("Windows/Scene", ButtonModifier.CtrlAlt, ButtonCode.S, 6000)]
private static void OpenSceneWindow()
{
OpenWindow();
}
///
/// Focuses on the currently selected object.
///
[MenuItem("Tools/Frame Selected", ButtonModifier.None, ButtonCode.F, 9275, true)]
private static void OpenSettingsWindow()
{
SceneWindow window = GetWindow();
if (window != null)
window.cameraController.FrameSelected();
}
///
/// Switches the active tool to the view tool.
///
[MenuItem("Tools/View", ButtonModifier.Ctrl, ButtonCode.Q, 9274, true)]
private static void SetViewTool()
{
SceneWindow window = GetWindow();
if (window != null)
window.OnSceneToolButtonClicked(SceneViewTool.View);
}
///
/// Switches the active tool to the move tool.
///
[MenuItem("Tools/Move", ButtonModifier.Ctrl, ButtonCode.W, 9273)]
private static void SetMoveTool()
{
SceneWindow window = GetWindow();
if (window != null)
window.OnSceneToolButtonClicked(SceneViewTool.Move);
}
///
/// Switches the active tool to the rotate tool.
///
[MenuItem("Tools/Rotate", ButtonModifier.Ctrl, ButtonCode.E, 9272)]
private static void SetRotateTool()
{
SceneWindow window = GetWindow();
if (window != null)
window.OnSceneToolButtonClicked(SceneViewTool.Rotate);
}
///
/// Switches the active tool to the scale tool.
///
[MenuItem("Tools/Scale", ButtonModifier.Ctrl, ButtonCode.R, 9271)]
private static void SetScaleTool()
{
SceneWindow window = GetWindow();
if (window != null)
window.OnSceneToolButtonClicked(SceneViewTool.Scale);
}
///
protected override LocString GetDisplayName()
{
return new LocEdString("Scene");
}
private void OnInitialize()
{
mainLayout = GUI.AddLayoutY();
GUIContent viewIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.View),
new LocEdString("View"));
GUIContent moveIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Move),
new LocEdString("Move"));
GUIContent rotateIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Rotate),
new LocEdString("Rotate"));
GUIContent scaleIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Scale),
new LocEdString("Scale"));
GUIContent localIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Local),
new LocEdString("Local"));
GUIContent worldIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.World),
new LocEdString("World"));
GUIContent pivotIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Pivot),
new LocEdString("Pivot"));
GUIContent centerIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Center),
new LocEdString("Center"));
GUIContent moveSnapIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.MoveSnap),
new LocEdString("Move snap"));
GUIContent rotateSnapIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.RotateSnap),
new LocEdString("Rotate snap"));
GUIToggleGroup handlesTG = new GUIToggleGroup();
viewButton = new GUIToggle(viewIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
moveButton = new GUIToggle(moveIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
rotateButton = new GUIToggle(rotateIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
scaleButton = new GUIToggle(scaleIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
GUIToggleGroup coordModeTG = new GUIToggleGroup();
localCoordButton = new GUIToggle(localIcon, coordModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(75));
worldCoordButton = new GUIToggle(worldIcon, coordModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(75));
GUIToggleGroup pivotModeTG = new GUIToggleGroup();
pivotButton = new GUIToggle(pivotIcon, pivotModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
centerButton = new GUIToggle(centerIcon, pivotModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
moveSnapButton = new GUIToggle(moveSnapIcon, EditorStyles.Button, GUIOption.FlexibleWidth(35));
moveSnapInput = new GUIFloatField("", GUIOption.FlexibleWidth(35));
rotateSnapButton = new GUIToggle(rotateSnapIcon, EditorStyles.Button, GUIOption.FlexibleWidth(35));
rotateSnapInput = new GUIFloatField("", GUIOption.FlexibleWidth(35));
viewButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.View);
moveButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.Move);
rotateButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.Rotate);
scaleButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.Scale);
localCoordButton.OnClick += () => OnCoordinateModeButtonClicked(HandleCoordinateMode.Local);
worldCoordButton.OnClick += () => OnCoordinateModeButtonClicked(HandleCoordinateMode.World);
pivotButton.OnClick += () => OnPivotModeButtonClicked(HandlePivotMode.Pivot);
centerButton.OnClick += () => OnPivotModeButtonClicked(HandlePivotMode.Center);
moveSnapButton.OnToggled += (bool active) => OnMoveSnapToggled(active);
moveSnapInput.OnChanged += (float value) => OnMoveSnapValueChanged(value);
rotateSnapButton.OnToggled += (bool active) => OnRotateSnapToggled(active);
rotateSnapInput.OnChanged += (float value) => OnRotateSnapValueChanged(value);
GUILayout handlesLayout = mainLayout.AddLayoutX();
handlesLayout.AddElement(viewButton);
handlesLayout.AddElement(moveButton);
handlesLayout.AddElement(rotateButton);
handlesLayout.AddElement(scaleButton);
handlesLayout.AddSpace(10);
handlesLayout.AddElement(localCoordButton);
handlesLayout.AddElement(worldCoordButton);
handlesLayout.AddSpace(10);
handlesLayout.AddElement(pivotButton);
handlesLayout.AddElement(centerButton);
handlesLayout.AddFlexibleSpace();
handlesLayout.AddElement(moveSnapButton);
handlesLayout.AddElement(moveSnapInput);
handlesLayout.AddSpace(10);
handlesLayout.AddElement(rotateSnapButton);
handlesLayout.AddElement(rotateSnapInput);
GUIPanel mainPanel = mainLayout.AddPanel();
rtPanel = mainPanel.AddPanel();
selectionPanel = mainPanel.AddPanel(-1);
GUIPanel sceneAxesPanel = mainPanel.AddPanel(-1);
sceneAxesGUI = new SceneAxesGUI(this, sceneAxesPanel, HandleAxesGUISize, HandleAxesGUISize, ProjectionType.Perspective);
focusCatcher = new GUIButton("", EditorStyles.Blank);
focusCatcher.OnFocusGained += () => hasContentFocus = true;
focusCatcher.OnFocusLost += () => hasContentFocus = false;
GUIPanel focusPanel = GUI.AddPanel(-2);
focusPanel.AddElement(focusCatcher);
toggleProfilerOverlayKey = new VirtualButton(ToggleProfilerOverlayBinding);
viewToolKey = new VirtualButton(ViewToolBinding);
moveToolKey = new VirtualButton(MoveToolBinding);
rotateToolKey = new VirtualButton(RotateToolBinding);
scaleToolKey = new VirtualButton(ScaleToolBinding);
frameKey = new VirtualButton(FrameBinding);
UpdateRenderTexture(Width, Height - HeaderHeight);
UpdateProfilerOverlay();
}
private void OnDestroy()
{
if (camera != null)
{
camera.SceneObject.Destroy(true);
camera = null;
}
sceneAxesGUI.Destroy();
sceneAxesGUI = null;
}
///
/// Deletes all currently selected objects.
///
private void DeleteSelection()
{
SceneObject[] selectedObjects = Selection.SceneObjects;
CleanDuplicates(ref selectedObjects);
if (selectedObjects.Length > 0)
{
foreach (var so in selectedObjects)
{
string message = "Deleted " + so.Name;
UndoRedo.DeleteSO(so, message);
}
EditorApplication.SetSceneDirty();
}
}
///
/// Duplicates all currently selected objects.
///
private void DuplicateSelection()
{
SceneObject[] selectedObjects = Selection.SceneObjects;
CleanDuplicates(ref selectedObjects);
if (selectedObjects.Length > 0)
{
string message;
if (selectedObjects.Length == 1)
message = "Duplicated " + selectedObjects[0].Name;
else
message = "Duplicated " + selectedObjects.Length + " elements";
Transform[] savedTransforms = new Transform[selectedObjects.Length];
for (int i = 0; i < savedTransforms.Length; i++)
savedTransforms[i] = new Transform(selectedObjects[i]);
SceneObject[] clonedObjects = UndoRedo.CloneSO(selectedObjects, message);
// Restore world positions
for (int i = 0; i < savedTransforms.Length; i++)
savedTransforms[i].Apply(clonedObjects[i]);
EditorApplication.SetSceneDirty();
}
}
///
void IGlobalShortcuts.OnRenamePressed()
{
// Do nothing
}
///
void IGlobalShortcuts.OnDuplicatePressed()
{
DuplicateSelection();
}
///
void IGlobalShortcuts.OnDeletePressed()
{
DeleteSelection();
}
///
void IGlobalShortcuts.OnCopyPressed()
{
// Do nothing
}
///
void IGlobalShortcuts.OnCutPressed()
{
// Do nothing
}
///
void IGlobalShortcuts.OnPastePressed()
{
// Do nothing
}
///
/// Orients the camera so it looks along the provided axis.
///
/// Axis to look along.
internal void LookAlong(Vector3 axis)
{
axis.Normalize();
cameraController.LookAlong(axis);
UpdateGridMode();
}
private void UpdateGridMode()
{
Vector3 forward = camera.SceneObject.Forward;
if (camera.ProjectionType == ProjectionType.Perspective)
sceneGrid.SetMode(GridMode.Perspective);
else
{
float dotX = Vector3.Dot(forward, Vector3.XAxis);
if (dotX >= 0.95f)
sceneGrid.SetMode(GridMode.OrthoX);
else if (dotX <= -0.95f)
sceneGrid.SetMode(GridMode.OrthoNegX);
else
{
float dotY = Vector3.Dot(forward, Vector3.YAxis);
if (dotY >= 0.95f)
sceneGrid.SetMode(GridMode.OrthoY);
else if (dotY <= -0.95f)
sceneGrid.SetMode(GridMode.OrthoNegY);
else
{
float dotZ = Vector3.Dot(forward, Vector3.ZAxis);
if (dotZ >= 0.95f)
sceneGrid.SetMode(GridMode.OrthoZ);
else if (dotZ <= -0.95f)
sceneGrid.SetMode(GridMode.OrthoNegZ);
else
sceneGrid.SetMode(GridMode.Perspective);
}
}
}
}
///
/// Converts screen coordinates into coordinates relative to the scene view render texture.
///
/// Coordinates relative to the screen.
/// Output coordinates relative to the scene view texture.
/// True if the coordinates are within the scene view texture, false otherwise.
private bool ScreenToScenePos(Vector2I screenPos, out Vector2I scenePos)
{
scenePos = screenPos;
Vector2I windowPos = ScreenToWindowPos(screenPos);
Rect2I bounds = GUIUtility.CalculateBounds(renderTextureGUI, GUI);
if (bounds.Contains(windowPos))
{
scenePos.x = windowPos.x - bounds.x;
scenePos.y = windowPos.y - bounds.y;
return true;
}
return false;
}
private void OnEditorUpdate()
{
if (HasFocus)
{
if (!Input.IsPointerButtonHeld(PointerButton.Right))
{
if (VirtualInput.IsButtonDown(EditorApplication.DuplicateKey))
DuplicateSelection();
else if (VirtualInput.IsButtonDown(EditorApplication.DeleteKey))
DeleteSelection();
else if (VirtualInput.IsButtonDown(toggleProfilerOverlayKey))
EditorSettings.SetBool(ProfilerOverlayActiveKey, !EditorSettings.GetBool(ProfilerOverlayActiveKey));
else if(VirtualInput.IsButtonDown(viewToolKey))
EditorApplication.ActiveSceneTool = SceneViewTool.View;
else if(VirtualInput.IsButtonDown(moveToolKey))
EditorApplication.ActiveSceneTool = SceneViewTool.Move;
else if(VirtualInput.IsButtonDown(rotateToolKey))
EditorApplication.ActiveSceneTool = SceneViewTool.Rotate;
else if(VirtualInput.IsButtonDown(scaleToolKey))
EditorApplication.ActiveSceneTool = SceneViewTool.Scale;
}
}
// Refresh GUI buttons if needed (in case someones changes the values from script)
if (editorSettingsHash != EditorSettings.Hash)
{
UpdateButtonStates();
UpdateProfilerOverlay();
editorSettingsHash = EditorSettings.Hash;
}
// Update scene view handles and selection
sceneGrid.Draw();
bool handleActive = sceneHandles.IsActive() || sceneAxesGUI.IsActive();
Vector2I scenePos;
bool inBounds = ScreenToScenePos(Input.PointerPosition, out scenePos);
bool dragResult = false;
if (Input.IsPointerButtonUp(PointerButton.Left))
{
dragResult = EndDragSelection();
if (sceneHandles.IsActive())
sceneHandles.ClearSelection();
if (sceneAxesGUI.IsActive())
sceneAxesGUI.ClearSelection();
}
else if (Input.IsPointerButtonDown(PointerButton.Left))
{
mouseDownPosition = scenePos;
}
bool draggedOver = DragDrop.DragInProgress || DragDrop.DropInProgress;
draggedOver &= IsPointerHovering && inBounds && DragDrop.Type == DragDropType.Resource;
if (draggedOver)
{
if (DragDrop.DropInProgress)
{
dragActive = false;
if (draggedSO != null)
{
Selection.SceneObject = draggedSO;
EditorApplication.SetSceneDirty();
}
draggedSO = null;
}
else
{
if (!dragActive)
{
dragActive = true;
ResourceDragDropData dragData = (ResourceDragDropData)DragDrop.Data;
string[] draggedPaths = dragData.Paths;
for (int i = 0; i < draggedPaths.Length; i++)
{
ResourceMeta meta = ProjectLibrary.GetMeta(draggedPaths[i]);
if (meta != null)
{
if (meta.ResType == ResourceType.Mesh)
{
if (!string.IsNullOrEmpty(draggedPaths[i]))
{
string meshName = Path.GetFileNameWithoutExtension(draggedPaths[i]);
draggedSO = UndoRedo.CreateSO(meshName, "Created a new Renderable \"" + meshName + "\"");
Mesh mesh = ProjectLibrary.Load(draggedPaths[i]);
Renderable renderable = draggedSO.AddComponent();
renderable.Mesh = mesh;
if (mesh != null)
draggedSOOffset = mesh.Bounds.Box.Center;
else
draggedSOOffset = Vector3.Zero;
}
break;
}
else if (meta.ResType == ResourceType.Prefab)
{
if (!string.IsNullOrEmpty(draggedPaths[i]))
{
Prefab prefab = ProjectLibrary.Load(draggedPaths[i]);
draggedSO = UndoRedo.Instantiate(prefab, "Instantiating " + prefab.Name);
if (draggedSO != null)
{
AABox draggedObjBounds = EditorUtility.CalculateBounds(draggedSO);
draggedSOOffset = draggedObjBounds.Center;
}
else
draggedSOOffset = Vector3.Zero;
}
break;
}
}
}
}
if (draggedSO != null)
{
if (Input.IsButtonHeld(ButtonCode.Space))
{
SnapData snapData;
sceneSelection.Snap(scenePos, out snapData, new SceneObject[] {draggedSO});
Quaternion q = Quaternion.FromToRotation(Vector3.YAxis, snapData.normal);
draggedSO.Position = snapData.position;
draggedSO.Rotation = q;
}
else
{
Ray worldRay = camera.ScreenPointToRay(scenePos);
draggedSO.Position = worldRay * DefaultPlacementDepth - draggedSOOffset;
}
}
}
return;
}
else
{
if (dragActive)
{
dragActive = false;
if (draggedSO != null)
{
draggedSO.Destroy();
draggedSO = null;
}
}
}
if (HasContentFocus || IsPointerHovering)
{
cameraController.EnableInput(true);
if (inBounds && HasContentFocus)
{
if (Input.IsPointerButtonDown(PointerButton.Left))
{
Rect2I sceneAxesGUIBounds = new Rect2I(Width - HandleAxesGUISize - HandleAxesGUIPaddingX,
HandleAxesGUIPaddingY, HandleAxesGUISize, HandleAxesGUISize);
if (sceneAxesGUIBounds.Contains(scenePos))
sceneAxesGUI.TrySelect(scenePos);
else
sceneHandles.TrySelect(scenePos);
}
else if (Input.IsPointerButtonHeld(PointerButton.Left) && !handleActive && !dragActive &&
draggedSO == null && scenePos != mouseDownPosition)
{
if (isDraggingSelection)
UpdateDragSelection(scenePos);
else
StartDragSelection(scenePos);
}
else if (Input.IsPointerButtonUp(PointerButton.Left))
{
if (!handleActive && !dragActive && !dragResult)
{
bool ctrlHeld = Input.IsButtonHeld(ButtonCode.LeftControl) ||
Input.IsButtonHeld(ButtonCode.RightControl);
sceneSelection.PickObject(scenePos, ctrlHeld, new SceneObject[] {draggedSO});
}
}
}
}
else
cameraController.EnableInput(false);
SceneHandles.BeginInput();
sceneHandles.UpdateInput(scenePos, Input.PointerDelta);
sceneAxesGUI.UpdateInput(scenePos);
SceneHandles.EndInput();
sceneHandles.Draw();
sceneAxesGUI.Draw();
// Must be done after handle input is processed, in order to reflect most recent transform
sceneGizmos.Draw();
sceneSelection.Draw();
UpdateGridMode();
if (VirtualInput.IsButtonDown(frameKey))
cameraController.FrameSelected();
}
///
protected override void WindowResized(int width, int height)
{
UpdateRenderTexture(width, height - HeaderHeight);
base.WindowResized(width, height);
}
///
protected override void FocusChanged(bool inFocus)
{
if (!inFocus)
{
sceneHandles.ClearSelection();
}
}
///
/// Triggered when one of the scene tool buttons is clicked, changing the active scene handle.
///
/// Clicked scene tool to activate.
private void OnSceneToolButtonClicked(SceneViewTool tool)
{
EditorApplication.ActiveSceneTool = tool;
editorSettingsHash = EditorSettings.Hash;
}
///
/// Triggered when one of the coordinate mode buttons is clicked, changing the active coordinate mode.
///
/// Clicked coordinate mode to activate.
private void OnCoordinateModeButtonClicked(HandleCoordinateMode mode)
{
EditorApplication.ActiveCoordinateMode = mode;
editorSettingsHash = EditorSettings.Hash;
}
///
/// Triggered when one of the pivot buttons is clicked, changing the active pivot mode.
///
/// Clicked pivot mode to activate.
private void OnPivotModeButtonClicked(HandlePivotMode mode)
{
EditorApplication.ActivePivotMode = mode;
editorSettingsHash = EditorSettings.Hash;
}
///
/// Triggered when the move snap button is toggled.
///
/// Determins should be move snap be activated or deactivated.
private void OnMoveSnapToggled(bool active)
{
Handles.MoveHandleSnapActive = active;
editorSettingsHash = EditorSettings.Hash;
}
///
/// Triggered when the move snap increment value changes.
///
/// Value that determines in what increments to perform move snapping.
private void OnMoveSnapValueChanged(float value)
{
Handles.MoveSnapAmount = MathEx.Clamp(value, 0.01f, 1000.0f);
editorSettingsHash = EditorSettings.Hash;
}
///
/// Triggered when the rotate snap button is toggled.
///
/// Determins should be rotate snap be activated or deactivated.
private void OnRotateSnapToggled(bool active)
{
Handles.RotateHandleSnapActive = active;
editorSettingsHash = EditorSettings.Hash;
}
///
/// Triggered when the rotate snap increment value changes.
///
/// Value that determines in what increments to perform rotate snapping.
private void OnRotateSnapValueChanged(float value)
{
Handles.RotateSnapAmount = (Degree)MathEx.Clamp(value, 0.01f, 360.0f);
editorSettingsHash = EditorSettings.Hash;
}
///
/// Updates toggle button states according to current editor options. This is useful if tools, coordinate mode,
/// pivot or other scene view options have been modified externally.
///
private void UpdateButtonStates()
{
switch (EditorApplication.ActiveSceneTool)
{
case SceneViewTool.View:
viewButton.Value = true;
break;
case SceneViewTool.Move:
moveButton.Value = true;
break;
case SceneViewTool.Rotate:
rotateButton.Value = true;
break;
case SceneViewTool.Scale:
scaleButton.Value = true;
break;
}
switch (EditorApplication.ActiveCoordinateMode)
{
case HandleCoordinateMode.Local:
localCoordButton.Value = true;
break;
case HandleCoordinateMode.World:
worldCoordButton.Value = true;
break;
}
switch (EditorApplication.ActivePivotMode)
{
case HandlePivotMode.Center:
centerButton.Value = true;
break;
case HandlePivotMode.Pivot:
pivotButton.Value = true;
break;
}
if (Handles.MoveHandleSnapActive)
moveSnapButton.Value = true;
else
moveSnapButton.Value = false;
moveSnapInput.Value = Handles.MoveSnapAmount;
if (Handles.RotateHandleSnapActive)
rotateSnapButton.Value = true;
else
rotateSnapButton.Value = false;
moveSnapInput.Value = Handles.RotateSnapAmount.Degrees;
}
///
/// Activates or deactivates the profiler overlay according to current editor settings.
///
private void UpdateProfilerOverlay()
{
if (EditorSettings.GetBool(ProfilerOverlayActiveKey))
{
if (activeProfilerOverlay == null)
{
SceneObject profilerSO = new SceneObject("EditorProfilerOverlay");
profilerCamera = profilerSO.AddComponent();
profilerCamera.Viewport.Target = renderTexture;
profilerCamera.Viewport.ClearFlags = ClearFlags.Empty;
profilerCamera.Priority = 1;
profilerCamera.Layers = 0;
profilerCamera.RenderSettings.EnableHDR = false;
activeProfilerOverlay = profilerSO.AddComponent();
}
}
else
{
if (activeProfilerOverlay != null)
{
activeProfilerOverlay.SceneObject.Destroy();
activeProfilerOverlay = null;
profilerCamera = null;
}
}
}
///
/// Creates the scene camera and updates the render texture. Should be called at least once before using the
/// scene view. Should be called whenever the window is resized.
///
/// Width of the scene render target, in pixels.
/// Height of the scene render target, in pixels.
private void UpdateRenderTexture(int width, int height)
{
width = MathEx.Max(20, width);
height = MathEx.Max(20, height);
// Note: Depth buffer and readable flags are required because ScenePicking uses it
Texture colorTex = Texture.Create2D((uint)width, (uint)height, PixelFormat.RGBA8, TextureUsage.Render | TextureUsage.CPUReadable);
Texture depthTex = Texture.Create2D((uint)width, (uint)height, PixelFormat.D32_S8X24, TextureUsage.DepthStencil | TextureUsage.CPUReadable);
renderTexture = new RenderTexture(colorTex, depthTex);
renderTexture.Priority = 1;
if (camera == null)
{
SceneObject sceneCameraSO = new SceneObject("SceneCamera", true);
camera = sceneCameraSO.AddComponent();
camera.Viewport.Target = renderTexture;
camera.Viewport.Area = new Rect2(0.0f, 0.0f, 1.0f, 1.0f);
sceneCameraSO.Position = new Vector3(0, 0.5f, 1);
sceneCameraSO.LookAt(new Vector3(0, 0.5f, 0));
camera.Priority = 2;
camera.NearClipPlane = 0.05f;
camera.FarClipPlane = 2500.0f;
camera.Viewport.ClearColor = ClearColor;
camera.Layers = UInt64.MaxValue & ~SceneAxesHandle.LAYER; // Don't draw scene axes in this camera
cameraController = sceneCameraSO.AddComponent();
renderTextureGUI = new GUIRenderTexture(renderTexture);
rtPanel.AddElement(renderTextureGUI);
sceneGrid = new SceneGrid(camera);
sceneSelection = new SceneSelection(camera);
sceneGizmos = new SceneGizmos(camera);
sceneHandles = new SceneHandles(this, camera);
}
else
{
camera.Viewport.Target = renderTexture;
renderTextureGUI.RenderTexture = renderTexture;
}
Rect2I rtBounds = new Rect2I(0, 0, width, height);
renderTextureGUI.Bounds = rtBounds;
focusCatcher.Bounds = GUIUtility.CalculateBounds(rtPanel, GUI);
sceneAxesGUI.SetPosition(width - HandleAxesGUISize - HandleAxesGUIPaddingX, HandleAxesGUIPaddingY);
// TODO - Consider only doing the resize once user stops resizing the widget in order to reduce constant
// render target destroy/create cycle for every single pixel.
camera.AspectRatio = width / (float)height;
if (profilerCamera != null)
profilerCamera.Viewport.Target = renderTexture;
}
///
/// Parses an array of scene objects and removes elements that are children of elements that are also in the array.
///
/// Array containing duplicate objects as input, and array without duplicate objects as
/// output.
private void CleanDuplicates(ref SceneObject[] objects)
{
List cleanList = new List();
for (int i = 0; i < objects.Length; i++)
{
bool foundParent = false;
for (int j = 0; j < objects.Length; j++)
{
SceneObject elem = objects[i];
while (elem != null && elem != objects[j])
elem = elem.Parent;
bool isChildOf = elem == objects[j];
if (i != j && isChildOf)
{
foundParent = true;
break;
}
}
if (!foundParent)
cleanList.Add(objects[i]);
}
objects = cleanList.ToArray();
}
///
/// Starts a drag operation that displays a selection outline allowing the user to select multiple entries at once.
///
/// Coordinates relative to the scene where the drag originated.
private void StartDragSelection(Vector2I scenePos)
{
isDraggingSelection = true;
dragSelectionStart = scenePos;
dragSelectionEnd = dragSelectionStart;
}
///
/// Updates a selection outline drag operation by expanding the outline to the new location. Elements in the outline
/// are selected.
///
/// Coordinates of the pointer relative to the scene.
/// True if the selection outline drag is valid and was updated, false otherwise.
private bool UpdateDragSelection(Vector2I scenePos)
{
if (!isDraggingSelection)
return false;
if (dragSelection == null)
{
dragSelection = new GUITexture(null, true, EditorStylesInternal.SelectionArea);
selectionPanel.AddElement(dragSelection);
}
dragSelectionEnd = scenePos;
Rect2I selectionArea = new Rect2I();
Vector2I min = new Vector2I(Math.Min(dragSelectionStart.x, dragSelectionEnd.x), Math.Min(dragSelectionStart.y, dragSelectionEnd.y));
Vector2I max = new Vector2I(Math.Max(dragSelectionStart.x, dragSelectionEnd.x), Math.Max(dragSelectionStart.y, dragSelectionEnd.y));
selectionArea.x = min.x;
selectionArea.y = min.y;
selectionArea.width = Math.Max(max.x - min.x, 1);
selectionArea.height = Math.Max(max.y - min.y, 1);
dragSelection.Bounds = selectionArea;
return true;
}
///
/// Ends the selection outline drag operation. Elements in the outline are selected.
///
/// True if the selection outline drag is valid and was ended, false otherwise.
private bool EndDragSelection()
{
if (!isDraggingSelection)
return false;
if (dragSelection != null)
{
dragSelection.Destroy();
dragSelection = null;
}
if ((dragSelectionEnd - dragSelectionStart).Length < 1)
{
isDraggingSelection = false;
return false;
}
Vector2I min = new Vector2I(Math.Min(dragSelectionStart.x, dragSelectionEnd.x),
Math.Min(dragSelectionStart.y, dragSelectionEnd.y));
Vector2I max = new Vector2I(Math.Max(dragSelectionStart.x, dragSelectionEnd.x),
Math.Max(dragSelectionStart.y, dragSelectionEnd.y));
sceneSelection.PickObjects(min, max - min,
Input.IsButtonHeld(ButtonCode.LeftControl) || Input.IsButtonHeld(ButtonCode.RightControl));
isDraggingSelection = false;
return true;
}
///
/// Contains information about world transform of a single scene object.
///
struct Transform
{
public Transform(SceneObject so)
{
position = so.Position;
rotation = so.Rotation;
scale = so.Scale;
}
///
/// Applies the saved transform to the specified scene object. The transform is assumed to be in world space.
///
/// Scene object to apply the transform to.
public void Apply(SceneObject so)
{
so.Position = position;
so.Rotation = rotation;
so.LocalScale = scale;
}
public Vector3 position;
public Quaternion rotation;
public Vector3 scale;
}
}
/** @} */
}