//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
//**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************//
using System;
using System.Runtime.CompilerServices;
namespace BansheeEngine
{
/** @addtogroup GUI_Engine
* @{
*/
///
/// List box GUI element which opens a drop down selection with provided elements when active.
///
public sealed class GUIListBox : GUIElement
{
public delegate void OnSelectionChangedDelegate(int index);
///
/// Triggered whenever user selects a new element in the list box. Returned index maps to the element in the
/// elements array that the list box was initialized with.
///
public event OnSelectionChangedDelegate OnSelectionChanged;
///
/// States of all element in the list box (enabled or disabled).
///
public bool[] States
{
get { return Internal_GetElementStates(mCachedPtr); }
set { Internal_SetElementStates(mCachedPtr, value); }
}
///
/// Creates a new list box with the specified elements.
///
/// Array of elements to display in the list box. Elements will be displayed in the same
/// order as in the array.
/// Determines should the listbox allow multiple elements to be selected or just one.
///
/// Optional style to use for the element. Style controls the look of the element, as well as
/// default layout options. Style will be retrieved from the active GUISkin. If not specified
/// default element style is used.
/// Options that allow you to control how is the element positioned and sized. This will
/// override any similar options set by style.
public GUIListBox(LocString[] elements, bool multiselect = false, string style = "", params GUIOption[] options)
{
Internal_CreateInstance(this, elements, multiselect, style, options);
}
///
/// Creates a new list box with the specified elements.
///
/// Array of elements to display in the list box. Elements will be displayed in the same
/// order as in the array.
/// Determines should the listbox allow multiple elements to be selected or just one.
///
/// Options that allow you to control how is the element positioned and sized. This will
/// override any similar options set by style.
public GUIListBox(LocString[] elements, bool multiselect = false, params GUIOption[] options)
{
Internal_CreateInstance(this, elements, multiselect, "", options);
}
///
/// Updates the list box with a new set of elements.
///
/// Array of elements to display in the list box. Elements will be displayed in the same
/// order as in the array.
public void SetElements(LocString[] elements)
{
Internal_SetElements(mCachedPtr, elements);
}
///
/// Makes the element with the specified index selected.
///
/// Sequential index in the elements array provided on construction.
public void SelectElement(int idx)
{
Internal_SelectElement(mCachedPtr, idx);
}
///
/// Deselect element the element with the specified index. Only relevant for multi-select list boxes.
///
/// Sequential index in the elements array provided on construction.
public void DeselectElement(int idx)
{
Internal_DeselectElement(mCachedPtr, idx);
}
///
/// Colors the element with a specific tint.
///
/// Tint to apply to the element.
public void SetTint(Color color)
{
Internal_SetTint(mCachedPtr, ref color);
}
///
/// Triggered by the native interop object when a user selects an object in the list.
///
private void DoOnSelectionChanged(int index)
{
if (OnSelectionChanged != null)
OnSelectionChanged(index);
}
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_CreateInstance(GUIListBox instance, LocString[] elements, bool multiselect,
string style, GUIOption[] options);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetElements(IntPtr nativeInstance, LocString[] elements);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SelectElement(IntPtr nativeInstance, int idx);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_DeselectElement(IntPtr nativeInstance, int idx);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool[] Internal_GetElementStates(IntPtr nativeInstance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetElementStates(IntPtr nativeInstance, bool[] states);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetTint(IntPtr nativeInstance, ref Color color);
}
/** @} */
}