//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
//**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************//
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Math
* @{
*/
///
/// Wrapper class which indicates a given angle value is in radians. Radian values are interchangeable with degree
/// values, and conversions will be done automatically between them.
///
[StructLayout(LayoutKind.Sequential), SerializeObject]
public struct Radian // Note: Must match C++ class Radian
{
[SerializeField]
readonly float value;
///
/// Creates a new radian value.
///
/// Value in radians.
public Radian(float value = 0.0f)
{
this.value = value;
}
///
/// Creates a new radian value.
///
/// Value in degrees.
public Radian(Degree d)
{
this.value = d.Radians;
}
///
/// Converts a undefined angle value to a radian value.
///
/// Value in degrees.
/// Radian object wrapping the value.
public static explicit operator Radian(float value)
{
return new Radian(value);
}
///
/// Converts a degree angle value to a radian value.
///
/// Value in degrees.
/// Radian object wrapping the value.
public static implicit operator Radian(Degree d)
{
return new Radian(d.Radians);
}
///
/// Converts a radian value to a regular floating point value.
///
/// Radian value to convert.
/// Value in radians as floating point type.
public static explicit operator float(Radian r)
{
return r.value;
}
///
/// Returns the value in degrees as a floating point type.
///
public float Degrees
{
get { return value*MathEx.Rad2Deg; }
}
///
/// Returns the value in radians as a floating point type.
///
public float Radians
{
get { return value; }
}
public static Radian operator +(Radian a)
{
return a;
}
public static Radian operator +(Radian a, Radian b)
{
return new Radian(a.value + b.value);
}
public static Radian operator +(Radian a, Degree d)
{
return new Radian(a.value + d.Radians);
}
public static Radian operator -(Radian a)
{
return new Radian(-a.value);
}
public static Radian operator -(Radian a, Radian b)
{
return new Radian(a.value - b.value);
}
public static Radian operator -(Radian a, Degree d)
{
return new Radian(a.value - d.Radians);
}
public static Radian operator *(Radian a, float s)
{
return new Radian(a.value * s);
}
public static Radian operator *(float s, Radian a)
{
return new Radian(a.value * s);
}
public static Radian operator *(Radian a, Radian b)
{
return new Radian(a.value * b.value);
}
public static Radian operator /(Radian a, float s)
{
return new Radian(a.value / s);
}
public static Radian operator /(float s, Radian a)
{
return new Radian(a.value / s);
}
public static Radian operator /(Radian a, Radian b)
{
return new Radian(a.value / b.value);
}
public static bool operator <(Radian a, Radian b)
{
return a.value < b.value;
}
public static bool operator >(Radian a, Radian b)
{
return a.value > b.value;
}
public static bool operator <=(Radian a, Radian b)
{
return a.value <= b.value;
}
public static bool operator >=(Radian a, Radian b)
{
return a.value >= b.value;
}
public static bool operator ==(Radian a, Radian b)
{
return a.value == b.value;
}
public static bool operator !=(Radian a, Radian b)
{
return a.value != b.value;
}
///
public override bool Equals(object other)
{
if (!(other is Radian))
return false;
Radian radian = (Radian)other;
if (value.Equals(radian.value))
return true;
return false;
}
///
public override int GetHashCode()
{
return value.GetHashCode();
}
///
public override string ToString()
{
return value.ToString();
}
}
/** @} */
}