//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using System; namespace BansheeEngine { /** @addtogroup Serialization * @{ */ /// /// Makes an integer or a floating point field vary by multiples of the specified value. /// [AttributeUsage(AttributeTargets.Field)] public sealed class Step : Attribute { /// /// Creates a new Step attribute. /// /// Minimum change of the field. Every change will be rounded to a multiple of this value. public Step(float step) { this.step = step; } #pragma warning disable 0414 private float step; #pragma warning restore 0414 } }