//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using System; using System.Runtime.InteropServices; namespace BansheeEngine { /** @addtogroup Utility * @{ */ /// /// Contains a three-component color with an alpha component. /// [StructLayout(LayoutKind.Sequential), SerializeObject] public struct Color // Note: Must match C++ class Color { public float r; public float g; public float b; public float a; public static Color Red { get { return new Color(1.0f, 0.0f, 0.0f, 1.0f); } } public static Color Green { get { return new Color(0.0f, 1.0f, 0.0f, 1.0f); } } public static Color Blue { get { return new Color(0.0f, 0.0f, 1.0f, 1.0f); } } public static Color Yellow { get { return new Color(1.0f, 1.0f, 0.0f, 1.0f); } } public static Color Cyan { get { return new Color(0.0f, 1.0f, 1.0f, 1.0f); } } public static Color Magenta { get { return new Color(1.0f, 0.0f, 1.0f, 1.0f); } } public static Color White { get { return new Color(1.0f, 1.0f, 1.0f, 1.0f); } } public static Color Black { get { return new Color(0.0f, 0.0f, 0.0f, 1.0f); } } public static Color DarkCyan { get { return new Color(0.0f, (114.0f / 255.0f), (188.0f / 255.0f), 1.0f); } } public static Color VeryDarkGray { get { return new Color(23.0f / 255.0f, 23.0f / 255.0f, 23.0f / 255.0f, 1.0f); } } public static Color DarkGray { get { return new Color(63.0f / 255.0f, 63.0f / 255.0f, 63.0f / 255.0f, 1.0f); } } public static Color LightGray { get { return new Color(200.0f / 255.0f, 200.0f / 255.0f, 200.0f / 255.0f, 1.0f); } } public static Color BansheeOrange { get { return new Color(1.0f, (168.0f/255.0f), 0.0f, 1.0f); } } public static Color Transparent { get { return new Color(0.0f, 0.0f, 0.0f, 0.0f); } } /// /// Accesses color components by an index. /// /// Index ranging [0, 3] /// Value of the component at the specified index. public float this[int index] { get { switch (index) { case 0: return r; case 1: return g; case 2: return b; case 3: return a; default: throw new IndexOutOfRangeException("Invalid Color index."); } } set { switch (index) { case 0: r = value; break; case 1: g = value; break; case 2: b = value; break; case 3: a = value; break; default: throw new IndexOutOfRangeException("Invalid Color index."); } } } /// /// Creates a new color value. /// /// Red component, in range [0, 1]. /// Green component, in range [0, 1]. /// Blue component, in range [0, 1]. /// Alpha component, in range [0, 1]. public Color(float r, float g, float b, float a) { this.r = r; this.g = g; this.b = b; this.a = a; } /// /// Creates a new color value. Alpha is assumed to be 1 (non-transparent). /// /// Red component, in range [0, 1]. /// Green component, in range [0, 1]. /// Blue component, in range [0, 1]. public Color(float r, float g, float b) { this.r = r; this.g = g; this.b = b; this.a = 1f; } public static Color operator+ (Color a, Color b) { return new Color(a.r + b.r, a.g + b.g, a.b + b.b, a.a + b.a); } public static Color operator- (Color a, Color b) { return new Color(a.r - b.r, a.g - b.g, a.b - b.b, a.a - b.a); } public static Color operator* (Color a, Color b) { return new Color(a.r * b.r, a.g * b.g, a.b * b.b, a.a * b.a); } public static Color operator* (Color a, float b) { return new Color(a.r * b, a.g * b, a.b * b, a.a * b); } public static Color operator* (float b, Color a) { return new Color(a.r * b, a.g * b, a.b * b, a.a * b); } public static Color operator/ (Color a, float b) { return new Color(a.r / b, a.g / b, a.b / b, a.a / b); } public static bool operator ==(Color lhs, Color rhs) { return lhs.r == rhs.r && lhs.g == rhs.g && lhs.b == rhs.b && lhs.a == rhs.a; } public static bool operator !=(Color lhs, Color rhs) { return !(lhs == rhs); } /// /// Converts the provided RGB color into HSV color space. /// /// Color in RGB color space. /// Color in HSV color space. public static Color RGB2HSV(Color input) { Color output = input; float min = input.r < input.g ? input.r : input.g; min = min < input.b ? min : input.b; float max = input.r > input.g ? input.r : input.g; max = max > input.b ? max : input.b; output.b = max; if (max == 0.0f) { output.r = 0.0f; output.g = 0.0f; return output; } float delta = max - min; if (delta != 0.0f) { output.g = (delta / max); } else { output.g = 0.0f; delta = 1.0f; } if (input.r >= max) output.r = (input.g - input.b) / delta; else { if (input.g >= max) output.r = 2.0f + (input.b - input.r) / delta; else output.r = 4.0f + (input.r - input.g) / delta; } output.r /= 6.0f; if (output.r < 0.0f) output.r += 1.0f; return output; } /// /// Converts the provided HSV color into RGB color space. /// /// Color in HSV color space. /// Color in RGB color space. public static Color HSV2RGB(Color input) { Color output = input; if (input.g <= 0.0) { output.r = input.b; output.g = input.b; output.b = input.b; return output; } float hh = input.r; if (hh >= 1.0f) hh = 0.0f; hh *= 6.0f; int i = (int)hh; float ff = hh - i; float p = input.b * (1.0f - input.g); float q = input.b * (1.0f - (input.g * ff)); float t = input.b * (1.0f - (input.g * (1.0f - ff))); switch (i) { case 0: output.r = input.b; output.g = t; output.b = p; break; case 1: output.r = q; output.g = input.b; output.b = p; break; case 2: output.r = p; output.g = input.b; output.b = t; break; case 3: output.r = p; output.g = q; output.b = input.b; break; case 4: output.r = t; output.g = p; output.b = input.b; break; default: output.r = input.b; output.g = p; output.b = q; break; } return output; } /// public override int GetHashCode() { return r.GetHashCode() ^ g.GetHashCode() << 2 ^ b.GetHashCode() >> 2 ^ a.GetHashCode() >> 1; } /// public override bool Equals(object other) { if (!(other is Color)) return false; Color color = (Color)other; if (r.Equals(color.r) && g.Equals(color.g) && b.Equals(color.b) && a.Equals(color.a)) return true; return false; } } /** @} */ }