#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimation.h" namespace bs { class BS_SCR_BE_EXPORT ScriptAnimationClipState : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "AnimationClipState") static MonoObject* box(const AnimationClipState& value); static AnimationClipState unbox(MonoObject* value); private: ScriptAnimationClipState(MonoObject* managedInstance); }; }