#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationClip.h" namespace bs { struct __AnimationEventInterop { MonoString* name; float time; }; class BS_SCR_BE_EXPORT ScriptAnimationEvent : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "AnimationEvent") static MonoObject* box(const __AnimationEventInterop& value); static __AnimationEventInterop unbox(MonoObject* value); static AnimationEvent fromInterop(const __AnimationEventInterop& value); static __AnimationEventInterop toInterop(const AnimationEvent& value); private: ScriptAnimationEvent(MonoObject* managedInstance); }; }