#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/Mesh/BsMeshData.h" namespace bs { class BS_SCR_BE_EXPORT ScriptBoneWeight : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "BoneWeight") static MonoObject* box(const BoneWeight& value); static BoneWeight unbox(MonoObject* value); private: ScriptBoneWeight(MonoObject* managedInstance); }; }